updating movement

updating movement
main
JoffreTS 2 years ago
parent 023d0b9a4b
commit 17b506922a

@ -7,16 +7,16 @@ public class Queen extends Piece {
public ArrayList<BoardCoordinate> getPossibleMoves(BoardCoordinate position, Board board) {
ArrayList<BoardCoordinate> possibleMoves = new ArrayList<>();
for(int i = 1; i <= 7; i++) {
possibleMoves.add(new BoardCoordinate(position.x - i, position.y - i));
possibleMoves.add(new BoardCoordinate(position.x - i, position.y + i));
possibleMoves.add(new BoardCoordinate(position.x + i, position.y - i));
possibleMoves.add(new BoardCoordinate(position.x + i, position.y + i));
possibleMoves.add(new BoardCoordinate(position.x - i, position.y));
possibleMoves.add(new BoardCoordinate(position.x + i, position.y));
possibleMoves.add(new BoardCoordinate(position.x, position.y - i));
possibleMoves.add(new BoardCoordinate(position.x, position.y + i));
}
getPossibleMovesInDirection(0, 1, position, board, possibleMoves);
getPossibleMovesInDirection(0, -1, position, board, possibleMoves);
getPossibleMovesInDirection(1, 1, position, board, possibleMoves);
getPossibleMovesInDirection(1, 0, position, board, possibleMoves);
getPossibleMovesInDirection(1, -1, position, board, possibleMoves);
getPossibleMovesInDirection(-1, 1, position, board, possibleMoves);
getPossibleMovesInDirection(-1, 0, position, board, possibleMoves);
getPossibleMovesInDirection(-1, -1, position, board, possibleMoves);
return possibleMoves;
}
}

@ -7,12 +7,13 @@ public class Rook extends Piece {
public ArrayList<BoardCoordinate> getPossibleMoves(BoardCoordinate position, Board board) {
ArrayList<BoardCoordinate> possibleMoves = new ArrayList<>();
for(int i = 1; i <= 7; i++) {
possibleMoves.add(new BoardCoordinate(position.x - i, position.y));
possibleMoves.add(new BoardCoordinate(position.x + i, position.y));
possibleMoves.add(new BoardCoordinate(position.x, position.y - i));
possibleMoves.add(new BoardCoordinate(position.x, position.y + i));
}
getPossibleMovesInDirection(0, 1, position, board, possibleMoves);
getPossibleMovesInDirection(0, -1, position, board, possibleMoves);
getPossibleMovesInDirection(1, 0, position, board, possibleMoves);
getPossibleMovesInDirection(-1, 0, position, board, possibleMoves);
return possibleMoves;
}
}