updating movement

updating movement
main
JoffreTS 2 years ago
parent 023d0b9a4b
commit 17b506922a

@ -7,16 +7,16 @@ public class Queen extends Piece {
public ArrayList<BoardCoordinate> getPossibleMoves(BoardCoordinate position, Board board) { public ArrayList<BoardCoordinate> getPossibleMoves(BoardCoordinate position, Board board) {
ArrayList<BoardCoordinate> possibleMoves = new ArrayList<>(); ArrayList<BoardCoordinate> possibleMoves = new ArrayList<>();
for(int i = 1; i <= 7; i++) {
possibleMoves.add(new BoardCoordinate(position.x - i, position.y - i)); getPossibleMovesInDirection(0, 1, position, board, possibleMoves);
possibleMoves.add(new BoardCoordinate(position.x - i, position.y + i)); getPossibleMovesInDirection(0, -1, position, board, possibleMoves);
possibleMoves.add(new BoardCoordinate(position.x + i, position.y - i)); getPossibleMovesInDirection(1, 1, position, board, possibleMoves);
possibleMoves.add(new BoardCoordinate(position.x + i, position.y + i)); getPossibleMovesInDirection(1, 0, position, board, possibleMoves);
possibleMoves.add(new BoardCoordinate(position.x - i, position.y)); getPossibleMovesInDirection(1, -1, position, board, possibleMoves);
possibleMoves.add(new BoardCoordinate(position.x + i, position.y)); getPossibleMovesInDirection(-1, 1, position, board, possibleMoves);
possibleMoves.add(new BoardCoordinate(position.x, position.y - i)); getPossibleMovesInDirection(-1, 0, position, board, possibleMoves);
possibleMoves.add(new BoardCoordinate(position.x, position.y + i)); getPossibleMovesInDirection(-1, -1, position, board, possibleMoves);
}
return possibleMoves; return possibleMoves;
} }
} }

@ -7,12 +7,13 @@ public class Rook extends Piece {
public ArrayList<BoardCoordinate> getPossibleMoves(BoardCoordinate position, Board board) { public ArrayList<BoardCoordinate> getPossibleMoves(BoardCoordinate position, Board board) {
ArrayList<BoardCoordinate> possibleMoves = new ArrayList<>(); ArrayList<BoardCoordinate> possibleMoves = new ArrayList<>();
for(int i = 1; i <= 7; i++) {
possibleMoves.add(new BoardCoordinate(position.x - i, position.y)); getPossibleMovesInDirection(0, 1, position, board, possibleMoves);
possibleMoves.add(new BoardCoordinate(position.x + i, position.y)); getPossibleMovesInDirection(0, -1, position, board, possibleMoves);
possibleMoves.add(new BoardCoordinate(position.x, position.y - i)); getPossibleMovesInDirection(1, 0, position, board, possibleMoves);
possibleMoves.add(new BoardCoordinate(position.x, position.y + i)); getPossibleMovesInDirection(-1, 0, position, board, possibleMoves);
}
return possibleMoves; return possibleMoves;
} }
} }