Improve colors

main
Elnu 2 years ago
parent e2ca1c2f38
commit 3c6db20f06

@ -17,7 +17,10 @@ public class Board {
// new Color() takes in an integer representing the color // new Color() takes in an integer representing the color
// Colors are represented in hexadecimal, so we can write the hex literal by prefixing the color code with 0x // Colors are represented in hexadecimal, so we can write the hex literal by prefixing the color code with 0x
static final Color BLACK = new Color(0x6c595c); static final Color BLACK = new Color(0x6c595c);
static final Color WHITE = new Color(0xab9b8e); static final Color WHITE = new Color(0x847875);
static final Color HIGHLIGHT = new Color(0xab9b8e7f, true);
static final Color MOVE_HIGHLIGHT = new Color(0xb65c5f);
static final Color CAPTURE_HIGHLIGHT = new Color(0xafb381);
King blackKing; King blackKing;
King whiteKing; King whiteKing;
final DrawingPanel panel; final DrawingPanel panel;
@ -264,14 +267,14 @@ public class Board {
for (int x = y % 2; x < BOARD_SIZE; x += 2) for (int x = y % 2; x < BOARD_SIZE; x += 2)
drawRect(x, y); drawRect(x, y);
if (dragging != null) { if (dragging != null) {
graphics.setColor(new Color(0, 128, 0, 128)); graphics.setColor(HIGHLIGHT);
for (Move legalMove : legalMoves) for (Move legalMove : legalMoves)
drawRect(legalMove.to); drawRect(legalMove.to);
if (mousePosition != null) { if (mousePosition != null) {
BoardCoordinate hovering = mousePosition.toBoard(); BoardCoordinate hovering = mousePosition.toBoard();
for (Move legalMove : legalMoves) { for (Move legalMove : legalMoves) {
if (legalMove.to.equals(hovering)) { if (legalMove.to.equals(hovering)) {
graphics.setColor(get(hovering) == null ? new Color(0, 0, 255, 128) : new Color(255, 0, 0, 128)); graphics.setColor(get(hovering) == null ? CAPTURE_HIGHLIGHT : MOVE_HIGHLIGHT);
drawRect(mousePosition.toBoard()); drawRect(mousePosition.toBoard());
break; break;
} }