// Board coordinate class. // Provides tile coordinates for squares on the chess board. public class BoardCoordinate extends Coordinate { public BoardCoordinate(int x, int y) { super(x, y); // Execute superclass constructor } // TODO: reimplement as casting // Convert to screen coordinate by getting center pixel of tile public ScreenCoordinate toScreen() { return new ScreenCoordinate( x * Board.TILE_SIZE + Board.TILE_SIZE / 2, y * Board.TILE_SIZE + Board.TILE_SIZE / 2 ); } @Override public boolean equals(Object obj) { if (obj == this) return true; // Equals if same object if (!(obj instanceof BoardCoordinate other)) return false; // If other is not BoardCoordinate, not equals return other.x == x && other.y == y; // If is BoardCoordinate and x- and y-values match, equals } }