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18 lines
570 B
18 lines
570 B
1 year ago
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extends Node2D
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@export var player_scene: PackedScene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var spawn_points = get_tree().get_nodes_in_group("PlayerSpawnPoint")
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for i in GameManager.players:
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var current_player: Node2D = player_scene.instantiate()
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current_player.name = str(GameManager.players[i].id)
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current_player.global_position = spawn_points[i % len(spawn_points)].global_position
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add_child(current_player)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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