extends Node2D @export var player_scene: PackedScene # Called when the node enters the scene tree for the first time. func _ready(): var spawn_points = get_tree().get_nodes_in_group("PlayerSpawnPoint") for i in GameManager.players: var current_player: Node2D = player_scene.instantiate() current_player.name = str(GameManager.players[i].id) current_player.global_position = spawn_points[i % len(spawn_points)].global_position add_child(current_player) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass