[gd_scene load_steps=6 format=3 uid="uid://b6olswaoek0bw"] [ext_resource type="Script" path="res://player.gd" id="1_0p8o6"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_2xv6m"] load_path = "res://.godot/imported/white.png-d8533361663a5f8fe5200e5b5262a62d.ctex" [sub_resource type="RectangleShape2D" id="RectangleShape2D_8wbiu"] size = Vector2(32, 48) [sub_resource type="RectangleShape2D" id="RectangleShape2D_2cyhj"] size = Vector2(38, 48) [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_38o4e"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/sync = true properties/0/watch = false [node name="Player" type="CharacterBody2D"] collision_layer = 2 script = ExtResource("1_0p8o6") jump_velocity = -700.0 wall_jump_velocity = 700.0 fox_time = 100 limp_gravity_modifier = 3.0 [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(1, 1.5) texture = SubResource("CompressedTexture2D_2xv6m") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_8wbiu") [node name="WallDetect" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="WallDetect"] shape = SubResource("RectangleShape2D_2cyhj") [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_38o4e") [node name="Label" type="Label" parent="."] anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -24.5 offset_top = -54.0 offset_right = 24.5 offset_bottom = -28.0 grow_horizontal = 2 grow_vertical = 2 size_flags_horizontal = 4 text = "Player" horizontal_alignment = 1