extends Node2D @export var bullet: PackedScene @export var spread = 10.0 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): if Input.is_action_just_pressed("fire"): fire.rpc() @rpc("any_peer", "call_local") func fire(): var authority = get_parent().get_node("MultiplayerSynchronizer").get_multiplayer_authority() if authority != get_multiplayer_authority(): return; var new_bullet = bullet.instantiate() new_bullet.position = global_position new_bullet.velocity = Vector2.from_angle(rotation + deg_to_rad(randf_range(-spread / 2, spread / 2))) * new_bullet.speed; get_tree().root.add_child(new_bullet) get_parent().x_velocity_offset = -600 * cos(rotation)