Implement text typeout

main
Elnu 2 years ago
parent 20a8bf41b7
commit 61d99f7133

@ -1,4 +1,6 @@
use std::path::PathBuf;
use std::{path::PathBuf, sync::{Arc, Mutex}};
use std::thread;
use std::time::Duration;
use eframe::egui;
use egui::*;
@ -23,38 +25,104 @@ pub fn run(file: PathBuf) -> Result<(), eframe::Error> {
struct App {
state: State,
text: String,
chars: Arc<Mutex<usize>>,
typing_kill: Option<Arc<Mutex<bool>>>,
typing_done: Arc<Mutex<bool>>,
}
impl App {
fn from_state(state: State) -> Self {
let mut app = Self {
Self {
state,
text: "".to_owned(),
};
app.next();
app
chars: Arc::new(Mutex::new(0)),
typing_kill: None,
typing_done: Arc::new(Mutex::new(true)),
}
}
fn next(&mut self) {
fn next(&mut self, ctx: &Context) {
if let Some(Command::Say { name, text }) = self.state.next_command() {
self.text = match name {
Some(name) => format!("{name}: {text}"),
None => text,
};
self.start_typing(ctx);
}
}
fn kill_typing(&mut self) {
if let Some(kill) = &self.typing_kill {
*kill.lock().unwrap() = true;
}
}
fn interrupt_typing(&mut self) {
self.kill_typing();
*self.chars.lock().unwrap() = self.text.len();
*self.typing_done.lock().unwrap() = true;
}
fn start_typing(&mut self, ctx: &Context) {
// Kill previous typing thread if exists
self.kill_typing();
*self.chars.lock().unwrap() = 0;
*self.typing_done.lock().unwrap() = false;
// Set up references to be passed into thread
let ctx = ctx.clone();
let kill = {
let kill = Arc::new(Mutex::new(false));
self.typing_kill = Some(kill.clone());
kill
};
let done = self.typing_done.clone();
let chars = self.chars.clone();
let len = self.text.len();
thread::spawn(move || {
let mut complete = false;
for i in 0..len {
if *kill.lock().unwrap() {
break;
}
*chars.lock().unwrap() = i;
ctx.request_repaint();
thread::sleep(Duration::from_millis(50));
complete = true;
}
if complete {
*done.lock().unwrap() = true;
}
});
}
fn handle_interaction(&mut self, ctx: &Context) {
if *self.typing_done.lock().unwrap() {
self.next(ctx);
} else {
self.interrupt_typing();
}
}
}
impl eframe::App for App {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
egui::CentralPanel::default()
.frame(Frame {
fill: Color32::BLACK,
inner_margin: Margin::same(32.0),
..Default::default()
})
.show(ctx, |ui| {
if ctx.input(|i|
i.key_pressed(Key::Space)
|| i.pointer.button_clicked(PointerButton::Primary)
) {
self.next();
self.handle_interaction(ctx);
}
ui.label(&self.text);
ui.with_layout(egui::Layout::left_to_right(Align::Max), |ui| ui.heading(&self.text[0..*self.chars.lock().unwrap()]));
});
}
}
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