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A Rust-based visual novel backend compatible with Ren'Py .rpy script files.
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Elnu 4bf6e7b820
Add variable-to-variable assignment
2 years ago
.vscode Basic renrs-gui implementation 2 years ago
demo Add variable-to-variable assignment 2 years ago
renrs Add variable-to-variable assignment 2 years ago
renrs-gui Clear clippy warnings 2 years ago
.envrc Initial commit 2 years ago
.gitignore Make workspace changes 2 years ago
Cargo.lock Implement basic variable assignment 2 years ago
Cargo.toml Add root Cargo.toml 2 years ago
README.md Update README 2 years ago
shell.nix Use sfml, egui-sfml instead of eframe 2 years ago

README.md

renrs

(Work in progress 🚧)

renrs (name subject to change) is a visual novel and dialog engine written in Rust. It is fully compatible with Ren'Py language .rpy scripts, letting you migrate easily. The core engine is logic only, so you are free to integrate it into whatever front-end framework or game engine you like. If you are creating a simple visual novel with no complex gameplay elements, you can use renrs's official GUI to have an all-in-one engine solution. If you want to use renrs as a dialog system in a full game engine, you can use renrs's official Godot integration.

Modules

  • WIP renrs is the core engine and Ren'Py script interpreter.
  • WIP renrs-gui is a graphics layer for simple visual novels.
  • PLANNED renrs-editor is a route viewer and theme editor for renrs-gui.
  • PLANNED renrs-godot is an integration for Godot for more advanced projects.
  • PLANNED renrs-hub is a launcher for visual novels made in renrs-gui.