Want to contribute? Fork me on Codeberg.org!
A Rust-based visual novel backend compatible with Ren'Py .rpy script files.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
Elnu 0e5bd5ad94
Bouncing box demo
2 years ago
.vscode Basic renrs-gui implementation 2 years ago
demo Use sfml, egui-sfml instead of eframe 2 years ago
renrs Implement booleans 2 years ago
renrs-gui Bouncing box demo 2 years ago
.envrc Initial commit 2 years ago
Cargo.lock Basic renrs-gui implementation 2 years ago
README.md Create README 2 years ago
shell.nix Use sfml, egui-sfml instead of eframe 2 years ago

README.md

renrs

(Work in progress 🚧)

renrs (name subject to change) is a visual novel and dialog engine written in Rust. It is fully compatible with Ren'Py language .rpy scripts, letting you migrate easily. The core engine is logic only, so you are free to integrate it into whatever front-end framework or game engine you like. If you are creating a simple visual novel with no complex gameplay elements, you can use renrs's official GUI to have an all-in-one engine solution. If you want to use renrs as a dialog system in a full game engine, you can use renrs's official Godot integration.

Modules

  • WIP renrs is the core engine and Ren'Py script interpreter.
  • PLANNED renrs-gui is a graphics layer for simple visual novels.
  • PLANNED renrs-editor is a route viewer and theme editor for renrs-gui.
  • PLANNED renrs-godot is an integration for Godot for more advanced projects.
  • PLANNED renrs-hub is a launcher for visual novels made in renrs-gui.