From 96a0254208c3272ba5f704894e2b6479ddcef372 Mon Sep 17 00:00:00 2001 From: ElnuDev Date: Fri, 4 Mar 2022 14:05:18 -0800 Subject: [PATCH] Add snapping --- src/Main.cpp | 24 ++++++++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-) diff --git a/src/Main.cpp b/src/Main.cpp index c0da316..8a58cc9 100644 --- a/src/Main.cpp +++ b/src/Main.cpp @@ -105,16 +105,36 @@ int main() int global_y = y + block.position.y; if (global_x <= 0 || global_x > GRID_WIDTH || grid[global_y][global_x + movement]) { obstructed = true; - goto after_loop; + goto after_movement_loop; } } } } - after_loop: + after_movement_loop: if (!obstructed) { block.position.x += movement; } + // Snapping + if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) { + while (true) { + for (int y = 0; y < 2; y++) { + for (int x = 0; x < 4; x++) { + if (!block.type->grid[y][x]) { + continue; + } + int global_x = x + block.position.x; + int global_y = y + block.position.y; + if (global_y == GRID_HEIGHT - 1 || grid[global_y + 1][global_x] != nullptr) { + goto after_snap_loop; + } + } + } + block.position.y++; + } + } + after_snap_loop: + // Drawing block and land checking shape.setFillColor(block.type->tile_type->color); bool landed = false;