#include #include #include #include #include #include #include class TileType { public: sf::Color color; TileType(sf::Color _color) { color = _color; } }; class BlockType { public: TileType* tile_type; std::array, 2> grid; BlockType(TileType* _tile_type, const std::array, 2>& _grid) { tile_type = _tile_type; grid = _grid; } }; int main() { #define WINDOW_WIDTH 400 #define WINDOW_HEIGHT 400 sf::RenderWindow window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "elnutris"); window.setFramerateLimit(8); TileType white(sf::Color::White); TileType red(sf::Color::Red); TileType green(sf::Color::Green); TileType blue(sf::Color::Blue); TileType yellow(sf::Color::Yellow); TileType magenta(sf::Color::Magenta); TileType cyan(sf::Color::Cyan); // https://stackoverflow.com/questions/12844475 BlockType i(&white, {{{{0, 0, 0, 0}}, {{1, 1, 1, 1}}}}); BlockType j(&red, {{{{1, 0, 0, 0}}, {{1, 1, 1, 0}}}}); BlockType l(&green, {{{{0, 0, 0, 0}}, {{1, 1, 1, 1}}}}); BlockType o(&blue, {{{{0, 1, 1, 0}}, {{0, 1, 1, 0}}}}); BlockType s(&yellow, {{{{0, 1, 1, 0}}, {{1, 1, 0, 0}}}}); BlockType t(&magenta, {{{{0, 1, 0, 0}}, {{1, 1, 1, 0}}}}); BlockType z(&cyan, {{{{1, 1, 0, 0}}, {{0, 1, 1, 0}}}}); BlockType block_types[] = {i, j, l, o, s, t, z}; #define GRID_WIDTH 20 #define GRID_HEIGHT 20 auto current_block = &block_types[rand() % 7];; auto current_block_position = sf::Vector2i(GRID_WIDTH / 2 - 2, 0); TileType* grid[GRID_HEIGHT][GRID_WIDTH] = { nullptr }; int shape_width = WINDOW_WIDTH / GRID_WIDTH; int shape_height = WINDOW_HEIGHT / GRID_HEIGHT; sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height)); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } window.clear(); if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) { current_block_position.x--; } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) { current_block_position.x++; } shape.setFillColor(current_block->tile_type->color); bool landed = false; for (int y = 0; y < 2; y++) { for (int x = 0; x < 4; x++) { if (!current_block->grid[y][x]) { continue; } int global_x = x + current_block_position.x; int global_y = y + current_block_position.y; if (global_y == GRID_HEIGHT - 1 || grid[global_y + 1][global_x] != nullptr) { landed = true; } shape.setPosition(global_x * shape_width, global_y * shape_height); window.draw(shape); } } if (landed) { for (int y = 0; y < 2; y++) { for (int x = 0; x < 4; x++) { if (!current_block->grid[y][x]) { continue; } int global_x = x + current_block_position.x; int global_y = y + current_block_position.y; grid[global_y][global_x] = current_block->tile_type; } } landed = false; current_block = &block_types[rand() % 7]; current_block_position = sf::Vector2i(GRID_WIDTH / 2 - 2, 0); } else { current_block_position.y++; } for (int y = 0; y < GRID_HEIGHT; y++) { for (int x = 0; x < GRID_WIDTH; x++) { auto tile_type = grid[y][x]; if (tile_type == nullptr) { // If tile_type is a nullptr (no block), continue continue; } shape.setFillColor(tile_type->color); shape.setPosition(x * shape_width, y * shape_height); window.draw(shape); } } window.display(); } return 0; }