#include "packed/textures/icon_texture_data.hpp" #include "packed/textures/paused_texture_data.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if __linux__ #include #endif #include #include #include #include #include #include #include unsigned int get_level(int lines) { return std::min(lines / LINES_PER_LEVEL, 15); } unsigned int get_update_interval(int level) { // From Tetris Worlds, see https://harddrop.com/wiki/Tetris_Worlds#Gravity return pow(0.8 - (level - 1) * 0.007, level - 1) * 1000; } int gcd(int n, int m) { for (int i = m<=n ? m:n; i > 1; i--) { if (n % i == 0 && m % i==0) return i; } return 1; } int main() { srand(time(NULL)); sf::RenderWindow window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "septadrop", sf::Style::Close); window.setFramerateLimit(60); window.setKeyRepeatEnabled(false); // prevent keys from retriggering when held sf::Image icon; icon.loadFromMemory(ICON_TEXTURE_DATA, sizeof(ICON_TEXTURE_DATA)); auto icon_size = icon.getSize(); window.setIcon(icon_size.x, icon_size.y, icon.getPixelsPtr()); Block block; Block next_block; TileType* grid[GRID_HEIGHT][GRID_WIDTH] = { nullptr }; sf::Texture blocks_texture; blocks_texture.loadFromMemory(&BLOCKS_TEXTURE_DATA, sizeof(BLOCKS_TEXTURE_DATA)); sf::Sprite sprite; sprite.setTexture(blocks_texture); sf::Texture background_texture; background_texture.loadFromMemory(&BACKGROUND_TEXTURE_DATA, sizeof(BACKGROUND_TEXTURE_DATA)); sf::Sprite background; background.setTexture(background_texture); sf::Texture numeral_texture; numeral_texture.loadFromMemory(&NUMERALS_TEXTURE_DATA, sizeof(NUMERALS_TEXTURE_DATA)); NumberRenderer number_renderer(numeral_texture, sf::IntRect(134, 0, 10, 16), { sf::IntRect(0, 0, 14, 16), sf::IntRect(14, 0, 8, 16), sf::IntRect(22, 0, 14, 16), sf::IntRect(36, 0, 14, 16), sf::IntRect(50, 0, 14, 16), sf::IntRect(64, 0, 14, 16), sf::IntRect(78, 0, 14, 16), sf::IntRect(92, 0, 14, 16), sf::IntRect(106, 0, 14, 16), sf::IntRect(120, 0, 14, 16) }); bool rotate = false; bool move_left = false; bool move_right = false; bool move_left_immediate = false; bool move_right_immediate = false; bool snap = false; bool paused = false; bool paused_from_lost_focus = false; sf::Clock update_clock, move_clock, pause_clock; unsigned int pause_offset = 0; sf::RectangleShape paused_clear; paused_clear.setFillColor(sf::Color(81, 62, 69)); sf::Texture paused_texture; paused_texture.loadFromMemory(PAUSED_TEXTURE_DATA, sizeof(PAUSED_TEXTURE_DATA)); auto paused_texture_size = paused_texture.getSize(); sf::Sprite paused_text; paused_text.setTexture(paused_texture); paused_text.setPosition( PLAYFIELD_X + ((float)GRID_WIDTH * TILE_SIZE / 2) - (float)paused_texture_size.x / 2, PLAYFIELD_Y + ((float)GRID_HEIGHT * TILE_SIZE / 2) - (float)paused_texture_size.y / 2 ); #if __linux__ // https://stackoverflow.com/a/478088 const char *homedir; if ((homedir = getenv("HOME")) == NULL) { homedir = getpwuid(getuid())->pw_dir; } std::string highscore_file_path = homedir; highscore_file_path += "/.septadrop"; #else std::string highscore_file_path = ".septadrop"; #endif if (!std::filesystem::exists(highscore_file_path)) { std::ofstream highscore_file(highscore_file_path); highscore_file << "0"; highscore_file.close(); } std::fstream highscore_file(highscore_file_path); std::string highscore_string; highscore_file >> highscore_string; unsigned int highscore = std::stoi(highscore_string); unsigned int point_gcd = gcd(POINTS_1_LINE, gcd(POINTS_2_LINES, gcd(POINTS_3_LINES, POINTS_4_LINES))); if (highscore % point_gcd != 0) { std::cout << "It seems your system is misconfigured. Please see this guide for fixing the issue: https://www.youtube.com/watch?v=dQw4w9WgXcQ" << std::endl; return 0; } unsigned int score = 0; unsigned int lines = 0; unsigned int blocks = 0; unsigned int tiles = 0; unsigned int update_interval = get_update_interval(0); // https://sfxr.me/#57uBnWWZeyDTsBRrJsAp2Vwd76cMVrdeRQ7DirNQW5XekKxcrCUNx47Zggh7Uqw4R5FdeUpyk362uhjWmpNHmqxE7JBp3EkxDxfJ1VjzMRpuSHieW6B5iyVFM sf::SoundBuffer rotate_buffer; rotate_buffer.loadFromMemory(&ROTATE_AUDIO_DATA, sizeof(ROTATE_AUDIO_DATA)); sf::Sound rotate_sound; rotate_sound.setBuffer(rotate_buffer); // https://sfxr.me/#57uBnWTMa2LUtaPa3P8xWZekiRxNwCPFWpRoPDVXDJM9KHkiGJcs6J62FRcjMY5oVNdT73MtmUf5rXCPvSZWL7AZuTRWWjKbPKTpZjT85AcZ6htUqTswkjksZ sf::SoundBuffer snap_buffer; snap_buffer.loadFromMemory(&SNAP_AUDIO_DATA, sizeof(SNAP_AUDIO_DATA)); sf::Sound snap_sound; snap_sound.setBuffer(snap_buffer); // https://sfxr.me/#57uBnWbareN7MJJsWGD8eFCrqjikS9f8JXg8jvmKzMdVtqmRsb81eToSUpnkqgFhvxD2QoAjpw4SmGZHZjbhEiPQKetRSHCHXYFZzD7Q6RVVS9CRSeRAb6bZp sf::SoundBuffer game_over_buffer; game_over_buffer.loadFromMemory(&GAME_OVER_AUDIO_DATA, sizeof(GAME_OVER_AUDIO_DATA)); sf::Sound game_over_sound; game_over_sound.setBuffer(game_over_buffer); // https://sfxr.me/#7BMHBGMfGk8EHV8czJkUucUm8EMAnMNxiqYyTfKkMpHFJu44GEdD7xP6E8NM3K7RKRExTpagPBAiWf7BLtC52CEWJVGHh8hwDLygoEG86tcPth2UtmfdrXLoh sf::SoundBuffer row_clear_buffer; row_clear_buffer.loadFromMemory(&ROW_CLEAR_AUDIO_DATA, sizeof(ROW_CLEAR_AUDIO_DATA)); sf::Sound row_clear_sound; row_clear_sound.setBuffer(row_clear_buffer); // https://sfxr.me/#57uBnWg8448kTPqWAxeDvZ5CP5JWbrfJGWuRcTjva5uX3vvBnEAZ6SfiH9oLKMXgsusuJwGWx6KPfvLfHtqnhLxr476ptGv4jPbfNhQaFMYeMHFdHk9SotQ4X sf::SoundBuffer level_up_buffer; level_up_buffer.loadFromMemory(&LEVEL_UP_AUDIO_DATA, sizeof(LEVEL_UP_AUDIO_DATA)); sf::Sound level_up_sound; level_up_sound.setBuffer(level_up_buffer); // https://sfxr.me/#34T6PkzvrkfdahGDBAh1uYGXTwZ8rG54kxfHpgdVCPxqG7yyK5UuqgiK9Z8Q5177itxbkSNfLSHm4zTkemT4iyxJpW89VJx82feaq8qxZeA5AJR2nWZZR59hq sf::SoundBuffer new_highscore_buffer; new_highscore_buffer.loadFromMemory(&NEW_HIGHSCORE_AUDIO_DATA, sizeof(NEW_HIGHSCORE_AUDIO_DATA)); sf::Sound new_highscore_sound; new_highscore_sound.setBuffer(new_highscore_buffer); auto toggle_pause = [&] () { paused = !paused; if (paused) { pause_clock.restart(); paused_clear.setPosition(sf::Vector2f(PLAYFIELD_X, PLAYFIELD_Y)); paused_clear.setSize(sf::Vector2f(GRID_WIDTH * TILE_SIZE, GRID_HEIGHT * TILE_SIZE)); window.draw(paused_clear); auto size = sf::Vector2f(NEXT_WIDTH * TILE_SIZE, NEXT_HEIGHT * TILE_SIZE); paused_clear.setPosition(sf::Vector2f(NEXT_X, NEXT_Y) - size / 2.0f); paused_clear.setSize(size); window.draw(paused_clear); window.draw(paused_text); window.display(); } else { pause_offset = pause_clock.getElapsedTime().asMilliseconds(); } }; while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { switch (event.type) { case sf::Event::Closed: window.close(); break; case sf::Event::GainedFocus: if (paused && paused_from_lost_focus) { toggle_pause(); paused_from_lost_focus = false; } break; case sf::Event::LostFocus: if (!paused) { toggle_pause(); paused_from_lost_focus = true; } break; case sf::Event::KeyPressed: switch (event.key.code) { case sf::Keyboard::Escape: toggle_pause(); break; case sf::Keyboard::Space: snap = !paused; break; case sf::Keyboard::Up: rotate = !paused; break; case sf::Keyboard::Left: move_left = !paused; move_left_immediate = !paused; move_clock.restart(); break; case sf::Keyboard::Right: move_right = !paused; move_right_immediate = !paused; move_clock.restart(); break; default: break; } break; case sf::Event::KeyReleased: switch (event.key.code) { case sf::Keyboard::Left: move_left = false; break; case sf::Keyboard::Right: move_right = false; break; default: break; } default: break; } } if (paused) { continue; } bool is_update_frame = update_clock.getElapsedTime().asMilliseconds() - pause_offset > (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) ? std::min({update_interval, (unsigned int)MAX_FAST_FORWARD_INTERVAL}) : update_interval); if (is_update_frame) { update_clock.restart(); } bool is_move_frame = move_clock.getElapsedTime().asMilliseconds() - pause_offset > MOVE_FRAME_INTERVAL; if (is_move_frame) { move_clock.restart(); } pause_offset = 0; // Rotation if (rotate) { block.rotation_state++; // Check to see if new rotation state is overlapping any tiles for (auto tile : block.get_tiles()) { if (tile.x <= 0 || tile.x >= GRID_WIDTH || grid[tile.y][tile.x]) { block.rotation_state--; break; } } rotate = false; rotate_sound.play(); } // Horizontal movement int movement = 0; if (move_left_immediate || is_move_frame && move_left) { movement--; move_left_immediate = false; } if (move_right_immediate || is_move_frame && move_right) { movement++; move_right_immediate = false; } if (movement != 0) { for (auto tile : block.get_tiles()) { if (tile.x + movement < 0 || tile.x + movement >= GRID_WIDTH || grid[tile.y][tile.x + movement]) { goto after_movement_loop; } } block.position.x += movement; } after_movement_loop: // Snapping int snap_offset = 0; while (true) { for (auto tile : block.get_tiles()) { int y = tile.y + snap_offset; if (y == GRID_HEIGHT - 1 || grid[y + 1][tile.x] != nullptr) { goto after_snap_loop; } } snap_offset++; } after_snap_loop: bool landed = snap; if (snap) { block.position.y += snap_offset; snap = false; snap_sound.play(); } // Land checking if (!snap && is_update_frame) { for (auto tile : block.get_tiles()) { if (tile.y == GRID_HEIGHT - 1 || grid[tile.y + 1][tile.x] != nullptr) { landed = true; break; } } } // Clear window // Normally, one would run window.clear(), // but the background image covers the entire window. window.draw(background); // Draw block if (!landed) { for (auto tile : block.get_tiles()) { int snap_y = tile.y + snap_offset; sprite.setTextureRect(block.type->tile_type->texture_rect); sprite.setPosition(PLAYFIELD_X + tile.x * TILE_SIZE, PLAYFIELD_Y + tile.y * TILE_SIZE); window.draw(sprite); sprite.setTextureRect(block.type->tile_type->ghost_texture_rect); sprite.setPosition(PLAYFIELD_X + tile.x * TILE_SIZE, PLAYFIELD_Y + snap_y * TILE_SIZE); window.draw(sprite); } } // Draw next block auto next_block_tiles = next_block.get_tiles(); // This is assuming the next block spawns unrotated. // Refactoring is needed if random rotations are added unsigned int x_offset = next_block.type->width * TILE_SIZE / 2; unsigned int y_offset = (next_block.type->height + next_block.type->starting_line * 2) * TILE_SIZE / 2; for (auto tile : next_block_tiles) { sprite.setTextureRect(next_block.type->tile_type->texture_rect); sprite.setPosition( NEXT_X + (tile.x - next_block.position.x) * TILE_SIZE - x_offset, NEXT_Y + (tile.y - next_block.position.y) * TILE_SIZE - y_offset ); window.draw(sprite); } // Landing (transfering block to grid and reinitializing) if (landed) { if (block.position.y == 0) { score = 0; lines = 0; blocks = 0; tiles = 0; for (int y = 0; y < GRID_HEIGHT; y++) { for (int x = 0; x < GRID_WIDTH; x++) { grid[y][x] = nullptr; } } game_over_sound.play(); } else { tiles += block.get_tiles().size(); blocks++; for (auto tile : block.get_tiles()) { grid[tile.y][tile.x] = block.type->tile_type; } unsigned int cleared_lines = 0; // Check for completed rows for (int y = 0; y < GRID_HEIGHT; y++) { bool completed = true; for (int x = 0; x < GRID_WIDTH; x++) { if (!grid[y][x]) { completed = false; break; } } if (!completed) { continue; } for (int z = y - 1; z >= 0; z--) { for (int x = 0; x < GRID_WIDTH; x++) { grid[z + 1][x] = grid[z][x]; } } cleared_lines++; } unsigned int scored; switch (cleared_lines) { case 0: scored = 0; break; case 1: scored = POINTS_1_LINE; break; case 2: scored = POINTS_2_LINES; break; case 3: scored = POINTS_3_LINES; break; default: scored = POINTS_4_LINES; break; } if (scored > 0) { int level = get_level(lines); scored *= level + 1; if (score + scored > highscore && score < highscore) { new_highscore_sound.play(); } score += scored; lines += cleared_lines; if (level != get_level(lines)) { level_up_sound.play(); } if (score > highscore) { highscore = score; std::ofstream highscore_file(highscore_file_path); highscore_file << highscore; highscore_file.close(); } update_interval = get_update_interval(level); row_clear_sound.play(); } } block = next_block; next_block = Block(); } else if(is_update_frame) { block.position.y++; } // Drawing grid for (int y = 0; y < GRID_HEIGHT; y++) { for (int x = 0; x < GRID_WIDTH; x++) { auto tile_type = grid[y][x]; if (tile_type == nullptr) { // If tile_type is a nullptr (no block), continue continue; } sprite.setTextureRect(tile_type->texture_rect); sprite.setPosition(PLAYFIELD_X + x * TILE_SIZE, PLAYFIELD_Y + y * TILE_SIZE); window.draw(sprite); } } number_renderer.render(&window, score, 477, 162); number_renderer.render(&window, highscore, 477, 202); number_renderer.render(&window, lines, 477, 242); number_renderer.render(&window, get_level(lines), 477, 282); number_renderer.render(&window, blocks, 477, 322); number_renderer.render(&window, tiles, 477, 362); window.display(); } return 0; }