use const_format::formatcp; pub const TILE_SIZE: u32 = 20; pub const GRID_WIDTH: u32 = 14; pub const GRID_HEIGHT: u32 = 20; pub const WINDOW_WIDTH: u32 = 500; pub const WINDOW_HEIGHT: u32 = 440; pub const PLAYFIELD_X: u32 = 20; pub const PLAYFIELD_Y: u32 = 20; pub const NEXT_X: u32 = 370; pub const NEXT_Y: u32 = 70; pub const NEXT_WIDTH: u32 = 5; pub const NEXT_HEIGHT: u32 = 5; pub const LINES_PER_LEVEL: u32 = 5; pub const POINTS_1_LINE: u32 = 40; pub const POINTS_2_LINES: u32 = 100; pub const POINTS_3_LINES: u32 = 300; pub const POINTS_4_LINES: u32 = 1200; pub const MOVE_FRAME_INTERVAL: u32 = 125; pub const MAX_FAST_FORWARD_INTERVAL: u32 = 125; pub const FPS: u32 = 60; #[cfg(not(debian))] pub const RES_PATH: &str = "res"; #[cfg(debian)] pub const RES_PATH: &str = "/usr/games/septadrop"; pub const RES_AUDIO_PATH: &str = formatcp!("{RES_PATH}/audio"); pub const RES_TEXTURES_PATH: &str = formatcp!("{RES_PATH}/textures");