use serenity::framework::standard::{macros::command, Args, CommandResult}; use serenity::model::prelude::*; use serenity::prelude::*; use serde_json::json; use serde_json::Map; use serde_json::Value; use std::fs::File; use std::fs::OpenOptions; use std::io::Read; use std::io::Write; use std::env; use crate::ShardManagerContainer; use crate::commands::challenge::get_challenge_number; const GUILD_DATA_PATH: &str = "guilds.json"; pub fn get_guild_data() -> Map { let guild_data_json = match File::open(GUILD_DATA_PATH) { Ok(mut file) => { let mut json = String::new(); file.read_to_string(&mut json).unwrap(); json } Err(ref e) if e.kind() == std::io::ErrorKind::NotFound => { let mut file = File::create(GUILD_DATA_PATH).unwrap(); file.write_all(b"{}").unwrap(); file.flush().unwrap(); String::from("{}") } Err(_) => panic!("Failed to open guild data file"), }; let mut submission_data: Value = serde_json::from_str(&guild_data_json).unwrap(); submission_data.as_object_mut().unwrap().clone() } fn set_guild_data(guild_data: Map) { let guild_data: Value = guild_data.into(); let mut guild_data_file = OpenOptions::new() .write(true) .truncate(true) .open(GUILD_DATA_PATH) .unwrap(); guild_data_file .write_all( serde_json::to_string_pretty(&guild_data) .unwrap() .as_bytes(), ) .unwrap(); } #[command] #[owners_only] async fn sleep(ctx: &Context, msg: &Message) -> CommandResult { let data = ctx.data.read().await; if let Some(manager) = data.get::() { msg.reply(ctx, "Good night!").await?; manager.lock().await.shutdown_all().await; } else { msg.reply(ctx, "There was a problem getting the shard manager") .await?; return Ok(()); } Ok(()) } #[command] #[owners_only] #[allow(non_snake_case)] async fn setSubmissionChannel(ctx: &Context, msg: &Message) -> CommandResult { let mut guild_data = get_guild_data(); let guild = msg.guild_id.unwrap().as_u64().to_string(); let channel = msg.channel_id.as_u64().to_string(); if guild_data.contains_key(&guild) { let mut current_guild_data = guild_data[&guild].as_object().unwrap().clone(); if current_guild_data.contains_key("submissionChannel") { current_guild_data["submissionChannel"] = channel.into(); } else { current_guild_data.insert(String::from("submissionChannel"), channel.into()); } guild_data[&guild] = current_guild_data.into(); } else { guild_data.insert(guild, json!({ "submissionChannel": channel })); } set_guild_data(guild_data); msg.reply( &ctx.http, format!("Submission channel for **{}** set to <#{}>.", msg.guild(&ctx).await.unwrap().name, msg.channel_id), ) .await?; Ok(()) } #[command] #[owners_only] #[allow(non_snake_case)] async fn setAnnouncementRole(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult { let role; match args.single::() { Ok(id) => role = id.to_string(), Err(_) => { msg.reply(&ctx.http, "Please provide an announcement role ID.").await?; return Ok(()); } } let mut guild_data = get_guild_data(); let guild = msg.guild_id.unwrap().as_u64().to_string(); if guild_data.contains_key(&guild) { let mut current_guild_data = guild_data[&guild].as_object().unwrap().clone(); if current_guild_data.contains_key("announcementRole") { current_guild_data["announcementRole"] = role.into(); } else { current_guild_data.insert(String::from("announcementRole"), role.into()); } guild_data[&guild] = current_guild_data.into(); } else { guild_data.insert(guild, json!({ "announcementRole": role })); } set_guild_data(guild_data); msg.reply(&ctx.http, "Announcement role set.").await?; Ok(()) } async fn send(ctx: &Context, msg: &Message, message: &str, ping: bool, pin: bool) -> CommandResult { let guild_data = get_guild_data(); let mut announcements_count = 0; for (_guild, data) in guild_data.iter() { let data = data.as_object().unwrap(); if !data.contains_key("submissionChannel") { continue; } let channel = ChannelId(data["submissionChannel"].as_str().unwrap().parse::().unwrap()); let mut message_to_send = String::from(""); if ping && data.contains_key("announcementRole") { message_to_send.push_str(&format!("<@&{}> ", data["announcementRole"].as_str().unwrap())); } message_to_send.push_str(message); let sent_message = channel.send_message(&ctx.http, |e| { e.content(message_to_send); e }).await.unwrap(); if pin { // No need to do anything on error, // it just means we don't have pin permissions match sent_message.pin(&ctx.http).await { Ok(_) => (), Err(_) => () }; } announcements_count += 1; } msg.reply(&ctx.http, format!("Announced to {} server{}!", announcements_count, if announcements_count == 1 { "" } else { "s" })).await?; Ok(()) } #[command] #[owners_only] async fn announce(ctx: &Context, msg: &Message, args: Args) -> CommandResult { send(ctx, msg, args.rest(), true, true).await } #[command] #[owners_only] #[allow(non_snake_case)] async fn announceChallenge(ctx: &Context, msg: &Message) -> CommandResult { let challenge_number = get_challenge_number(); let message = format!("Welcome to the **{n}{th}** weekly **Tegaki Tuesday** (手書きの火曜日) handwriting challenge! :pen_fountain: The prompt is available in both Japanese and English on the website at . You can make submissions in both languages, but please submit in your target language first. Submissions can be submitted by uploading the image to this channel along with the `{p}submit` command. By submitting, you agree to having your work posted to the website under the Attribution-ShareAlike 4.0 Unported (CC BY-SA 4.0) license, attributed to your Discord account. ().", n = challenge_number, th = match challenge_number % 10 { 1 => "ˢᵗ", 2 => "ⁿᵈ", 3 => "ʳᵈ", _ => "ᵗʰ" }, p = env::var("PREFIX").unwrap() ); send(ctx, msg, &message, true, true).await }