use serenity::framework::standard::{macros::command, Args, CommandResult}; use serenity::model::prelude::*; use serenity::prelude::*; use serde_json::json; use std::env; use crate::utils::*; use crate::ShardManagerContainer; #[command] #[owners_only] async fn sleep(ctx: &Context, msg: &Message) -> CommandResult { let data = ctx.data.read().await; if let Some(manager) = data.get::() { msg.reply(ctx, "Good night!").await?; manager.lock().await.shutdown_all().await; } else { msg.reply(ctx, "There was a problem getting the shard manager") .await?; return Ok(()); } Ok(()) } #[command] #[owners_only] #[allow(non_snake_case)] async fn setSubmissionChannel(ctx: &Context, msg: &Message) -> CommandResult { let mut guild_data = get_guild_data(); let guild = msg.guild_id.unwrap().as_u64().to_string(); let channel = msg.channel_id.as_u64().to_string(); if guild_data.contains_key(&guild) { let mut current_guild_data = guild_data[&guild].as_object().unwrap().clone(); if current_guild_data.contains_key("submissionChannel") { current_guild_data["submissionChannel"] = channel.into(); } else { current_guild_data.insert(String::from("submissionChannel"), channel.into()); } guild_data[&guild] = current_guild_data.into(); } else { guild_data.insert(guild, json!({ "submissionChannel": channel })); } set_guild_data(guild_data); msg.reply( &ctx.http, format!( "Submission channel for **{}** set to <#{}>.", msg.guild(&ctx).unwrap().name, msg.channel_id ), ) .await?; Ok(()) } #[command] #[owners_only] #[allow(non_snake_case)] async fn setSuggestionChannel(ctx: &Context, msg: &Message) -> CommandResult { let channel = msg.channel_id.as_u64().to_string(); let mut guild_data = get_guild_data(); guild_data["suggestionChannel"] = channel.into(); set_guild_data(guild_data); msg.reply( &ctx.http, format!( "Submission channel set to <#{}>.", msg.channel_id ), ).await?; Ok(()) } #[command] #[owners_only] #[allow(non_snake_case)] async fn setAnnouncementRole(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult { let role; match args.single::() { Ok(id) => role = id.to_string(), Err(_) => { msg.reply(&ctx.http, "Please provide an announcement role ID.") .await?; return Ok(()); } } let mut guild_data = get_guild_data(); let guild = msg.guild_id.unwrap().as_u64().to_string(); if guild_data.contains_key(&guild) { let mut current_guild_data = guild_data[&guild].as_object().unwrap().clone(); if current_guild_data.contains_key("announcementRole") { current_guild_data["announcementRole"] = role.into(); } else { current_guild_data.insert(String::from("announcementRole"), role.into()); } guild_data[&guild] = current_guild_data.into(); } else { guild_data.insert(guild, json!({ "announcementRole": role })); } set_guild_data(guild_data); msg.reply(&ctx.http, "Announcement role set.").await?; Ok(()) } #[command] #[owners_only] async fn announce(ctx: &Context, msg: &Message, args: Args) -> CommandResult { send(ctx, msg, args.rest(), true, false).await } #[command] #[owners_only] #[allow(non_snake_case)] async fn announceChallenge(ctx: &Context, msg: &Message) -> CommandResult { let challenge_number = get_challenge_number(); let message = format!("Welcome to the **{n}{th}** weekly **Tegaki Tuesday** (手書きの火曜日) handwriting challenge! :pen_fountain: The prompt is available in both Japanese and English on the website at . You can make submissions in both languages, but please submit in your target language first. Submissions can be submitted by uploading the image to this channel along with the `{p}submit` command. By submitting, you agree to having your work posted to the website under the Attribution-ShareAlike 4.0 Unported (CC BY-SA 4.0) license, attributed to your Discord account. ().", n = challenge_number, th = match challenge_number % 10 { 1 => "ˢᵗ", 2 => "ⁿᵈ", 3 => "ʳᵈ", _ => "ᵗʰ" }, p = env::var("PREFIX").unwrap() ); send(ctx, msg, &message, true, false).await } #[command] #[owners_only] #[allow(non_snake_case)] async fn rebuildSite(ctx: &Context, msg: &Message) -> CommandResult { rebuild_site(); msg.reply(&ctx.http, "Started site rebuild process!") .await?; Ok(()) }