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use crate::client::{Client, ClientInfo};
use crate::database::{DatabaseCreationError, DatabaseSettings, DatabaseType};
use crate::response::MessageResponseData;
use crate::request::MessageRequest;
use crate::room::{Room, RoomSettings};
use derive_more::From;
use simple_websockets::{Event, EventHub, Message, Responder};
use std::cell::{RefCell, Ref};
use std::collections::HashMap;
use std::rc::{Rc, Weak};
#[derive(From, Debug)]
pub enum ServerCreationError {
SimpleWebsocketsError(simple_websockets::Error),
DatabaseCreationError(DatabaseCreationError),
}
#[derive(From, Debug)]
pub enum ServerError {
DatabaseError(rusqlite::Error),
RoomCreationError(RoomCreationError),
}
pub struct ServerSettings {
pub port: u16,
pub testing: bool,
}
impl Default for ServerSettings {
fn default() -> Self {
Self {
port: 8080,
testing: true,
}
}
}
pub struct Server {
event_hub: EventHub,
lobby: Rc<RefCell<Room>>,
rooms: HashMap<String, Weak<RefCell<Room>>>,
clients: HashMap<u64, RefCell<Client>>,
}
#[derive(From, Debug)]
pub enum RoomCreationError {
DatabaseCreationError(DatabaseCreationError),
NameConflict,
}
const LOBBY_NAME: &str = "lobby";
impl Server {
pub fn new(settings: &ServerSettings) -> Result<Self, ServerCreationError> {
let lobby = Rc::new(RefCell::new(Room::new(RoomSettings {
name: LOBBY_NAME.to_string(),
database_settings: DatabaseSettings {
db_type: match settings.testing {
true => DatabaseType::InMemory,
false => DatabaseType::OnDisk("shiritori.sb".to_string()),
},
},
})?));
let lobby_weak = Rc::downgrade(&lobby);
Ok(Self {
event_hub: simple_websockets::launch(settings.port)?,
lobby,
rooms: {
let mut rooms = HashMap::new();
rooms.insert(LOBBY_NAME.to_string(), lobby_weak);
rooms
},
clients: HashMap::new(),
})
}
pub fn run(&mut self) {
loop {
match match self.event_hub.poll_event() {
Event::Connect(client_id, responder) => {
let client = self.new_client(client_id, responder);
self.clients.insert(client_id, client);
let client = self.clients.get(&client_id).unwrap().borrow(); // moved, get it again
self.handle_connection(&client)
}
Event::Disconnect(client_id) => {
let client = self.clients.remove(&client_id).unwrap();
let client_ref = client.borrow();
self.handle_disconnection(&client_ref)
},
Event::Message(client_id, message) => {
println!("Received a message from client #{client_id}: {:?}", message);
let message = match self.process_message(message) {
Ok(message) => message,
Err(error) => {
let client = self.clients.get(&client_id).unwrap();
let client_ref = client.borrow();
client_ref.send(MessageResponseData::Error { message: error.to_string() }.into_message());
continue;
},
};
match message {
MessageRequest::Word { word } => {
let client = self.clients.get(&client_id).unwrap();
let client_ref = client.borrow();
match client_ref.room.borrow_mut().handle_query(&word, client_id) {
// Broadcast new words to all clients in same room
Ok(response) => self.announce_to_room(&client_ref.room, response),
// Send errors to only this client
Err(message) => {
client_ref.send(
MessageResponseData::Error {
message: message.to_string(),
}
.into_message(),
);
},
};
Ok(())
},
MessageRequest::ChangeRoom { name } => {
self.switch_rooms(client_id, name).unwrap();
Ok(())
},
}
},
} {
Ok(()) => {}
Err(error) => println!("{:?}", error),
}
}
}
fn new_client(&self, client_id: u64, responder: Responder) -> RefCell<Client> {
RefCell::new(Client::new(
ClientInfo::Ws {
id: client_id,
responder,
discord_info: None,
},
self.lobby.clone(),
))
}
fn new_room(&mut self, name: &str) -> Result<Rc<RefCell<Room>>, RoomCreationError> {
if self.rooms.contains_key(name) {
return Err(RoomCreationError::NameConflict);
}
let room = Rc::new(RefCell::new(Room::new(RoomSettings {
name: name.to_owned(),
database_settings: DatabaseSettings {
db_type: DatabaseType::InMemory,
},
})?));
self.rooms.insert(name.to_owned(), Rc::downgrade(&room));
Ok(room)
}
fn switch_rooms(&mut self, client_id: u64, room_name: String) -> Result<(), ServerError> {
let room = self.rooms.get(&room_name)
// upgrade Weak to Rc if exists
.and_then(|weak| weak.upgrade()) // Option<Weak<RefCell<Room>>> -> Option<Option<Rc<RefCell<Room>>>>
.map(Ok) // Option<Rc<RefCell<Room>>> -> Option<Result<Rc<RefCell<Room>>>>
// if not exists OR failed to upgrade (value dropped), it will be None.
// in that case, initialize a new room
.unwrap_or_else(|| self.new_room(&room_name))?;
let client = self.clients.get(&client_id).unwrap();
let (old_room, room) = {
let mut client_mut = client.borrow_mut();
// Skip logic and return if going into same room
if client_mut.room.borrow().name().eq(&room_name) {
return Ok(());
}
client_mut.switch_rooms(room)
};
// Clean up old room to be dropped
// However, lobby will never be dropped
let old_room = if Rc::strong_count(&old_room) <= 1 {
if !Rc::ptr_eq(&old_room, &self.lobby) {
self.rooms.remove(old_room.borrow().name());
println!("Removing room, {}!", old_room.borrow().name());
};
None
} else {
Some(old_room)
};
// broadcast reference count minus one
// (We still have an Rc hanging around here)
//self.broadcast_offseted_player_count(&old_room, -1);
if let Some(old_room) = old_room {
self.broadcast_player_count(&old_room);
}
self.broadcast_player_count(&room);
self.room_welcome(&client.borrow())?;
Ok(())
}
fn handle_connection(
&self,
client: &Ref<Client>,
) -> Result<(), ServerError> {
// Debug
println!("A client connected with id #{}", client.id());
self.room_welcome(client)?;
// Number of clients on Rc<RefCell<Room>> reference counter will be one more
self.broadcast_player_count(&client.room);
Ok(())
}
fn room_welcome(&self, client: &Ref<Client>) -> Result<(), ServerError> {
// Get immutable access to room
let room = client.room.borrow();
// Send client greeting
client.send(
MessageResponseData::Greeting {
id: client.id(),
next_mora: room.next_mora().clone(),
}
.into_message(),
);
// Sent recent message history
client.send(
MessageResponseData::History {
words: room.get_history()?,
}
.into_message(),
);
Ok(())
}
fn handle_disconnection(&self, client: &Ref<Client>) -> Result<(), ServerError> {
let client_id = client.id();
// Debug
println!("Client #{client_id} disconnected.");
// Number of clients on Rc<RefCell<Room>> reference counter will be one less
self.broadcast_player_count(&client.room);
Ok(())
}
fn for_client_in_room(&self, room: &Rc<RefCell<Room>>, mut closure: impl FnMut(Ref<Client>)) {
for client in self
.clients
.iter()
.filter(|(_id, client)| Rc::<RefCell<Room>>::ptr_eq(room, &client.borrow().room))
.map(|(_id, refcell)| refcell.borrow())
{
closure(client);
}
}
fn client_count_in_room(&self, room: &Rc<RefCell<Room>>) -> usize {
let mut count: usize = 0;
self.for_client_in_room(room, |_| count += 1);
count
}
fn broadcast_player_count(&self, room: &Rc<RefCell<Room>>) {
self.broadcast_offseted_player_count(room, 0);
}
fn broadcast_offseted_player_count(&self, room: &Rc<RefCell<Room>>, offset: i32) {
let players = (self.client_count_in_room(room) as i32 + offset) as u64;
println!("Broadcast player count {players} for room {}", room.borrow().name());
let response = MessageResponseData::PlayerCount { players };
self.announce_to_room(room, response);
}
fn announce_to_room(&self, room: &Rc<RefCell<Room>>, response_data: MessageResponseData) {
let response = response_data.into_response();
self.for_client_in_room(room, |client| {
client.send(response.to_message());
});
}
fn process_message(&self, message: Message) -> Result<MessageRequest, &str> {
// Ignore binary messages
let message: MessageRequest = match serde_json::from_str(&match message {
Message::Text(message) => message,
Message::Binary(_message) => return Err("Invalid request."),
}) {
Ok(message) => message,
Err(_) => return Err("Invalid request."),
};
Ok(message)
}
}