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<dialog>
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<div class="welcome">
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<h1>Welcome to {{ "title" | i18n(lang=lang) }}!</h1>
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<p>In order to participate in challenges, you must be a member of a participating Discord server.</p>
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<h2>Join a participating server</h2>
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</div>
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<div class="servers">
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{% for guild in settings.guilds %}
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{% if guild.hidden or not guild.invite %}{% continue %}{% endif %}
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<div id="{{ guild.id }}" {% if guild.recommended %} class="recommended"{% endif %}>
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<img src="https://cdn.discordapp.com/icons/{{ guild.id }}/{{ guild.icon }}.webp?size=96" alt="Server icon">
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<div class="name">{{ guild.name }}</div>
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<a href="https://discord.gg/{{ guild.invite }}" class="joinButton">Join</a>
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{% if guild.recommended %}
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<div class="label-wrapper">
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<div class="label">Recommended</div>
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</div>
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{% endif %}
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</div>
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{% endfor %}
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</div>
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</dialog>
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<script>
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const dialog = document.querySelector("dialog");
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// Fetch guilds
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let guilds = null;
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let is_in_participating_server = null;
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const getGuilds = async () => {
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if (guilds === null) {
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// Create the guilds dictionary object
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guilds = {};
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// Create an EventSource object to listen to SSE events
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const eventSource = new EventSource('/get_guilds');
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// Event listener for 'message' events
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eventSource.addEventListener('message', event => {
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// Parse the data received from the event
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const [id, is_member] = event.data.split(',');
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// Add the key-value pair to the guilds dictionary
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guilds[id] = is_member === 'true';
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if (guilds[id]) {
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setJoined(id);
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is_in_participating_server = true;
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}
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});
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// Function to block execution until SSE events are done
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function waitForSSE() {
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return new Promise(resolve => {
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// Event listener for 'error' event
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// For some reason errors when completing
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eventSource.addEventListener('error', () => {
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eventSource.close();
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resolve();
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});
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});
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}
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// Call the function to block execution until SSE events are done
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await waitForSSE()
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}
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return guilds;
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}
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// Show server modal, both for welcome and server list
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const showServers = async () => {
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dialog.showModal();
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// If the user is logged in, load the guild list
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// and check if they have joined the available servers
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const guilds = await getGuilds();
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Object.keys(guilds).forEach(id => {
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if (guilds[id]) {
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setJoined(id);
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}
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})
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};
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// Switch Join button to Joined for server
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const setJoined = id => {
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element = document.getElementById(id);
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if (element === null) {
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return;
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}
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// Check if already set as joined
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a = element.querySelector("a");
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if (a === null) {
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return;
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}
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const button = document.createElement("button");
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button.tagName = "button";
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button.className = "joinButton";
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button.disabled = true;
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button.innerHTML = "Joined"
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element.querySelector("a").replaceWith(button);
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}
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// Check for welcomed cookie
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const welcomed = () => document.cookie.split("; ").includes("welcomed=true");
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// Load welcome modal, check if it is necessary
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const loadServers = async () => {
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if (welcomed()) {
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// If already welcomed, remove welcome text
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// in case user pressed Join servers button
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document.querySelector("dialog .welcome").style.display = "none";
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} else {
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const guilds = await getGuilds();
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if (!is_in_participating_server) {
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showServers();
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}
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// Even if already in participating server,
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// set welcomed cookie so we don't have to run this request again
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document.cookie = 'welcomed=true; expires=Tue, 19 Jan 2038 03:14:07 UTC; SameSite=Strict; path=/';
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}
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};
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if (welcomed()) {
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// TODO: Remove welcome text via cookie check in template?
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document.querySelector("dialog .welcome").style.display = "none";
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} else {
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// If not welcomed, see if welcome is necessary
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loadServers();
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}
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</script>
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