Use API for welcome modal

rust
Elnu 1 year ago
parent 839d6f80ab
commit 6118231117

@ -0,0 +1,15 @@
guilds:
# Tegaki Tuesday
- id: 814700630958276649
channel: 819038172927098910
hidden: true
# English-Japanese Language Exchange
- id: 189571157446492161
channel: 352299136307036160
recommended: true
# 日本語と英語 - JP & EN
- id: 116379774825267202
channel: 346809059376234497
# Yudai La Piñata
- id: 582147335476346880
channel: 839852933377425488

@ -8,6 +8,7 @@ use sass_rocket_fairing::SassFairing;
use std::env;
mod models;
use models::Settings;
mod utils;
@ -30,7 +31,9 @@ async fn rocket() -> _ {
env::var("SECRET")
.expect("Must have SECRET defined in .env for private cookie persistence"),
));
rocket::custom(config)
.manage(Settings::new(&http).await.unwrap())
.manage(http)
.mount(
"/",

@ -3,3 +3,6 @@ pub use user::User;
mod challenge;
pub use challenge::Challenge;
mod settings;
pub use settings::Settings;

@ -0,0 +1,56 @@
use derive_more::From;
use poise::serenity_prelude::Http;
use serde::{Deserialize, Serialize};
use std::fs;
#[derive(Serialize, Deserialize)]
pub struct Settings {
pub guilds: Vec<Guild>,
}
impl Settings {
pub async fn new(http: &Http) -> Result<Self, GetSettingsError> {
let file = fs::read_to_string("settings.yaml").unwrap();
let mut settings: Self = serde_yaml::from_str(&file)?;
settings.load(http).await?;
Ok(settings)
}
pub async fn load(&mut self, http: &Http) -> poise::serenity_prelude::Result<()> {
for guild in self.guilds.iter_mut() {
guild.load(http).await?;
}
Ok(())
}
}
#[derive(From, Debug)]
pub enum GetSettingsError {
Io(std::io::Error),
Deserialize(serde_yaml::Error),
Serenity(poise::serenity_prelude::Error),
}
#[derive(Serialize, Deserialize)]
pub struct Guild {
pub id: u64,
#[serde(default)]
pub hidden: bool,
#[serde(default)]
pub recommended: bool,
pub channel: u64,
// None case means guild is not yet loaded
#[serde(default)]
pub icon: Option<Option<String>>,
#[serde(default)]
pub name: Option<String>,
}
impl Guild {
pub async fn load(&mut self, http: &Http) -> poise::serenity_prelude::Result<()> {
let server = http.get_guild(self.id).await?;
self.icon = Some(server.icon);
self.name = Some(server.name);
Ok(())
}
}

@ -1,10 +1,12 @@
use rocket::http::CookieJar;
use std::ops::Deref;
use rocket::{http::CookieJar, State};
use rocket_dyn_templates::{context, Template};
use crate::models::{Challenge, User};
use crate::models::{Challenge, User, Settings};
#[get("/<challenge>")]
pub async fn get_challenge(challenge: u32, cookies: &CookieJar<'_>) -> Template {
pub async fn get_challenge(challenge: u32, cookies: &CookieJar<'_>, settings: &State<Settings>) -> Template {
println!(
"{:?}",
cookies
@ -15,6 +17,7 @@ pub async fn get_challenge(challenge: u32, cookies: &CookieJar<'_>) -> Template
"index",
context! {
challenge,
settings: settings.deref(),
user: User::get(cookies).await.unwrap(),
content: Challenge::get(challenge),
},

@ -3,21 +3,18 @@
<p>In order to participate in challenges, you must be a member of a participating Discord server.</p>
<h2>Join a participating server</h2>
<div class="servers">
<div class="recommended">
<img src="https://cdn.discordapp.com/icons/189571157446492161/a_5df28dc3a43bc6780cb084b2ad896a9f.webp?size=96" alt="Server icon">
<div class="name">English-Japanese Language Exchange</div>
{% for guild in settings.guilds %}
{% if guild.hidden %}{% continue %}{% endif %}
<div{% if guild.recommended %} class="recommended"{% endif %}>
<img src="https://cdn.discordapp.com/icons/{{ guild.id }}/{{ guild.icon }}.webp?size=96" alt="Server icon">
<div class="name">{{ guild.name }}</div>
{% if guild.recommended %}
<div class="label-wrapper">
<div class="label">Recommended</div>
</div>
{% endif %}
</div>
<div>
<img src="https://cdn.discordapp.com/icons/116379774825267202/a_425c9b6640fdc30deb5f97eddcf8e6a7.webp?size=96" alt="Server icon">
<div class="name">日本語と英語 - JP & EN</div>
</div>
<div>
<img src="https://cdn.discordapp.com/icons/582147335476346880/677049f139f08cf670e20e8c5f0a656e.webp?size=96" alt="Server icon">
<div class="name">Yudai La Piñata</div>
</div>
{% endfor %}
</div>
</dialog>
<script>

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