main
Elnu 7 months ago
parent ffba3fce8c
commit 7093b218fa

@ -5,9 +5,12 @@ extends CharacterBody2D
func _physics_process(delta):
var collision = move_and_collide(velocity * delta)
if collision:
if collision.get_position().x > position.x:
velocity.x = -velocity.x
var collider = collision.get_collider()
var pos = collision.get_position()
if abs(pos.y - collider.global_position.y) > collider.get_node("CollisionShape2D").shape.size.y * collider.global_scale.y / 2 - 0.001:
velocity.y *= -1
else:
velocity.y = -velocity.y
collision_mask = 0
velocity.x = -velocity.x
collision_mask = 0
$Trail.shrinking = true
$Ricochet.play()

@ -1,19 +1,19 @@
[gd_scene load_steps=9 format=3 uid="uid://bxyl3aa8j8qc5"]
[gd_scene load_steps=10 format=3 uid="uid://bxyl3aa8j8qc5"]
[ext_resource type="Script" path="res://bullet.gd" id="1_eeg3n"]
[ext_resource type="Script" path="res://trail.gd" id="2_uq0x2"]
[ext_resource type="Texture2D" uid="uid://dbjqbgu6ru4m1" path="res://white.png" id="3_35obe"]
[ext_resource type="Texture2D" uid="uid://bda38sojncx5q" path="res://light.png" id="4_jdr6g"]
[ext_resource type="Texture2D" uid="uid://bcl076hrv3pfy" path="res://circle.png" id="4_tv64x"]
[ext_resource type="AudioStream" uid="uid://dhayng4sypahr" path="res://fire.mp3" id="5_es1i2"]
[ext_resource type="AudioStream" uid="uid://oet1lthsa14c" path="res://ricochet.mp3" id="6_6fq30"]
[sub_resource type="CircleShape2D" id="CircleShape2D_1y8mw"]
radius = 2.0
[sub_resource type="Curve" id="Curve_qw0p6"]
_data = [Vector2(0, 1), 0.0, -1.0, 0, 1, Vector2(1, 0), -1.0, 0.0, 1, 0]
point_count = 2
[sub_resource type="Gradient" id="Gradient_s173t"]
colors = PackedColorArray(0.967279, 0.105729, 0.103599, 1, 0.980392, 0.541176, 0.160784, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_uqkxw"]
properties/0/path = NodePath("../..:position")
properties/0/spawn = true
@ -29,10 +29,13 @@ speed = 2000.0
shape = SubResource("CircleShape2D_1y8mw")
[node name="Trail" type="Line2D" parent="."]
width = 4.0
width_curve = SubResource("Curve_qw0p6")
gradient = SubResource("Gradient_s173t")
default_color = Color(0.913725, 0.494118, 0.780392, 1)
script = ExtResource("2_uq0x2")
MAX_LENGTH = 3
OPACITY_SHRINK_RATE = 15
SIZE_SHRINK_RATE = 15
[node name="PointLight2D" type="PointLight2D" parent="Trail"]
scale = Vector2(0.1, 0.1)
@ -40,9 +43,19 @@ color = Color(0.996078, 0.807843, 0.682353, 1)
energy = 2.5
texture = ExtResource("4_jdr6g")
[node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
texture = ExtResource("3_35obe")
[node name="Sprite2D" type="Sprite2D" parent="Trail"]
modulate = Color(0.960784, 0.94902, 0.0431373, 1)
scale = Vector2(0.125, 0.125)
texture = ExtResource("4_tv64x")
[node name="Fire" type="AudioStreamPlayer" parent="."]
stream = ExtResource("5_es1i2")
volume_db = -5.0
autoplay = true
[node name="Ricochet" type="AudioStreamPlayer" parent="."]
stream = ExtResource("6_6fq30")
volume_db = -12.0
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath("../Trail/PointLight2D")

Binary file not shown.

After

Width:  |  Height:  |  Size: 869 B

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bcl076hrv3pfy"
path="res://.godot/imported/circle.png-10953cad44a8947fbdd4128a631e9e52.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://circle.png"
dest_files=["res://.godot/imported/circle.png-10953cad44a8947fbdd4128a631e9e52.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://dhayng4sypahr"
path="res://.godot/imported/fire.mp3-667fd5274750730e838dfad45086e33d.mp3str"
[deps]
source_file="res://fire.mp3"
dest_files=["res://.godot/imported/fire.mp3-667fd5274750730e838dfad45086e33d.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

@ -2,19 +2,28 @@ extends Node2D
@export var bullet: PackedScene
@export var spread = 10.0
@export var recoil = 600.0
@export var fire_rate = 20
var last_fired = 0.0
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
if Input.is_action_just_pressed("fire"):
if Input.is_action_pressed("fire") and (Time.get_ticks_msec() - last_fired) > fire_rate:
last_fired = Time.get_ticks_msec()
fire.rpc()
@rpc("any_peer", "call_local")
func fire():
var authority = get_parent().get_node("MultiplayerSynchronizer").get_multiplayer_authority()
if authority != get_multiplayer_authority():
return;
if get_parent().get_node("MultiplayerSynchronizer").get_multiplayer_authority() != get_parent().multiplayer.get_unique_id():
return
var color = get_parent().get_node("Sprite2D").modulate
var new_bullet = bullet.instantiate()
new_bullet.get_node("Trail/Sprite2D").modulate = color
new_bullet.get_node("Trail").default_color = color
new_bullet.get_node("Trail/PointLight2D").color = color
new_bullet.get_node("Fire").pitch_scale = randf_range(0.95, 1.05)
new_bullet.position = global_position
new_bullet.velocity = Vector2.from_angle(rotation + deg_to_rad(randf_range(-spread / 2, spread / 2))) * new_bullet.speed;
get_tree().root.add_child(new_bullet)
get_parent().x_velocity_offset = -600 * cos(rotation)
get_parent().apply_central_impulse(-recoil * Vector2(cos(rotation), sin(rotation)))

@ -26,24 +26,16 @@ position = Vector2(526, 361)
position = Vector2(848, 361)
[node name="CollisionShape2D" parent="." instance=ExtResource("3_njyoi")]
position = Vector2(114, 593)
position = Vector2(598, 441)
scale = Vector2(9.84444, 4.5)
[node name="CollisionShape2D2" parent="." instance=ExtResource("3_njyoi")]
position = Vector2(323, 448)
scale = Vector2(9.40821, 0.413171)
position = Vector2(-48, 597)
scale = Vector2(9.84444, 4.5)
[node name="CollisionShape2D5" parent="." instance=ExtResource("3_njyoi")]
position = Vector2(606, 389)
scale = Vector2(9.40821, 0.413171)
[node name="CollisionShape2D6" parent="." instance=ExtResource("3_njyoi")]
position = Vector2(-50, 393)
scale = Vector2(9.40821, 0.413171)
[node name="CollisionShape2D7" parent="." instance=ExtResource("3_njyoi")]
position = Vector2(31, 273)
scale = Vector2(9.40821, 0.413171)
position = Vector2(258, 429)
scale = Vector2(3.77016, 0.370991)
[node name="CollisionShape2D3" parent="." instance=ExtResource("3_njyoi")]
position = Vector2(289, 634)

@ -14,7 +14,7 @@ polygon = PackedVector2Array(16, 16, -16, 16, -16, -16, 16, -16)
shape = SubResource("RectangleShape2D_6fi6a")
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(0.105882, 0.105882, 0.105882, 1)
modulate = Color(0, 0, 0, 1)
texture = ExtResource("1_eu1eh")
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]

@ -1,17 +1,14 @@
extends CharacterBody2D
extends RigidBody2D
@export var speed = 300.0
@export var jump_velocity = -400.0
@export var wall_jump_velocity = 600.0
@export var ungrounded_x_lerp = 10.0
@export var grounded_drag_lerp = 5.0
@export var ungrounded_drag_lerp = 5.0
@export var fox_time = 5
@export var limp_gravity_modifier = 2.0
@export var on_ground_force = 50.0
@export var in_air_force = 10.0
@export var stop_force = 10.0
var x_velocity_offset = 0
var x_movement = 0
var desired_x_movement = 0
var last_grounded = 0
# Get the gravity from the project settings to be synced with RigidBody nodes.
@ -29,42 +26,53 @@ func _ready():
$Sprite2D.modulate = Color.from_hsv((username_hash % 255) / 255.0, 0.5, 0.8)
gun = $Gun
func _physics_process(delta):
func _physics_process(_delta):
if $MultiplayerSynchronizer.get_multiplayer_authority() != multiplayer.get_unique_id():
return
# Add the gravity.
if is_on_floor():
var is_on_floor = len($FloorDetect.get_overlapping_bodies()) > 0
if is_on_floor:
last_grounded = Time.get_ticks_msec()
else:
velocity.y += gravity * delta * (limp_gravity_modifier if Input.is_action_pressed("limp") else 1.0)
gravity_scale = limp_gravity_modifier if Input.is_action_pressed("limp") else 1.0
gun.look_at(get_global_mouse_position())
var grounded = Time.get_ticks_msec() - last_grounded < fox_time
var on_left_wall = len($WallDetectLeft.get_overlapping_bodies()) > 0
var on_right_wall = len($WallDetectRight.get_overlapping_bodies()) > 0
var on_wall = on_left_wall or on_right_wall
x_velocity_offset = lerpf(x_velocity_offset, 0, (grounded_drag_lerp if is_on_floor() else ungrounded_drag_lerp) * delta)
# Handle Jump.
if Input.is_action_just_pressed("jump"):
if grounded:
velocity.y = jump_velocity
elif len($WallDetect.get_overlapping_bodies()) > 0:
velocity.y = jump_velocity
if $WallDetect.get_overlapping_bodies()[0].position.x > position.x:
x_velocity_offset = -wall_jump_velocity
else:
x_velocity_offset = wall_jump_velocity
#velocity_offset = velocity_offset.lerp(Vector2.ZERO, (grounded_drag_lerp if is_on_floor() else ungrounded_drag_lerp) * delta)
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("move_left", "move_right")
velocity.x = x_velocity_offset
if direction:
desired_x_movement = direction * speed;
x_movement = lerpf(x_movement, desired_x_movement, 1 if grounded else ungrounded_x_lerp * delta)
velocity.x += x_movement
else:
velocity.x = move_toward(velocity.x, 0, speed)
if grounded:
apply_central_force(Vector2.RIGHT * direction * speed * on_ground_force)
if direction == 0:
if linear_velocity.x > 0.1:
apply_central_force(Vector2.LEFT * stop_force)
elif linear_velocity.x < 0.1:
apply_central_force(Vector2.RIGHT * stop_force)
elif (not on_wall) or (on_left_wall && direction > 0) or (on_right_wall and direction < 0):
apply_central_force(Vector2.RIGHT * direction * speed * in_air_force)
if linear_velocity.x > speed:
linear_velocity.x = speed
elif linear_velocity.x < -speed:
linear_velocity.x = -speed
move_and_slide()
# Handle Jump.
if Input.is_action_just_pressed("jump"):
if grounded:
apply_central_impulse(Vector2.UP * jump_velocity)
$JumpSound.play()
if not grounded and on_wall:
apply_central_impulse(Vector2.UP * jump_velocity)
if on_right_wall:
apply_central_impulse(Vector2.LEFT * wall_jump_velocity)
else:
apply_central_impulse(Vector2.RIGHT * wall_jump_velocity)
$JumpSound.play()

@ -1,9 +1,10 @@
[gd_scene load_steps=9 format=3 uid="uid://b6olswaoek0bw"]
[gd_scene load_steps=12 format=3 uid="uid://b6olswaoek0bw"]
[ext_resource type="Script" path="res://player.gd" id="1_0p8o6"]
[ext_resource type="Script" path="res://gun.gd" id="2_847gu"]
[ext_resource type="PackedScene" uid="uid://bxyl3aa8j8qc5" path="res://bullet.tscn" id="3_ckwue"]
[ext_resource type="Texture2D" uid="uid://bda38sojncx5q" path="res://light.png" id="4_q0kom"]
[ext_resource type="AudioStream" uid="uid://c30svhturh63u" path="res://swoosh.mp3" id="5_dg8cc"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_2xv6m"]
load_path = "res://.godot/imported/white.png-d8533361663a5f8fe5200e5b5262a62d.ctex"
@ -12,7 +13,13 @@ load_path = "res://.godot/imported/white.png-d8533361663a5f8fe5200e5b5262a62d.ct
size = Vector2(32, 48)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2cyhj"]
size = Vector2(38, 48)
size = Vector2(3, 48)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_64slp"]
size = Vector2(3, 48)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j3l6y"]
size = Vector2(12, 2)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_38o4e"]
properties/0/path = NodePath(".:position")
@ -24,13 +31,16 @@ properties/1/spawn = true
properties/1/sync = true
properties/1/watch = false
[node name="Player" type="CharacterBody2D"]
[node name="Player" type="RigidBody2D"]
collision_layer = 2
lock_rotation = true
script = ExtResource("1_0p8o6")
jump_velocity = -700.0
speed = 400.0
jump_velocity = 700.0
wall_jump_velocity = 700.0
fox_time = 100
limp_gravity_modifier = 3.0
stop_force = 300.0
[node name="Sprite2D" type="Sprite2D" parent="."]
light_mask = 0
@ -41,6 +51,8 @@ texture = SubResource("CompressedTexture2D_2xv6m")
z_index = 1
script = ExtResource("2_847gu")
bullet = ExtResource("3_ckwue")
recoil = 125.0
fire_rate = 75
[node name="Sprite2D" type="Sprite2D" parent="Gun"]
position = Vector2(19, 0)
@ -53,11 +65,24 @@ position = Vector2(31, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_8wbiu")
[node name="WallDetect" type="Area2D" parent="."]
[node name="WallDetectLeft" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallDetect"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallDetectLeft"]
position = Vector2(-17.5, 0)
shape = SubResource("RectangleShape2D_2cyhj")
[node name="WallDetectRight" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallDetectRight"]
position = Vector2(17.5, 0)
shape = SubResource("RectangleShape2D_64slp")
[node name="FloorDetect" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="FloorDetect"]
position = Vector2(0, 26)
shape = SubResource("RectangleShape2D_j3l6y")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_38o4e")
@ -78,5 +103,9 @@ text = "Player"
horizontal_alignment = 1
[node name="PointLight2D" type="PointLight2D" parent="."]
position = Vector2(0, 6)
shadow_enabled = true
texture = ExtResource("4_q0kom")
[node name="JumpSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_dg8cc")

Binary file not shown.

@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://oet1lthsa14c"
path="res://.godot/imported/ricochet.mp3-b081ee84c3b23356d6acf066f5078da4.mp3str"
[deps]
source_file="res://ricochet.mp3"
dest_files=["res://.godot/imported/ricochet.mp3-b081ee84c3b23356d6acf066f5078da4.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://c30svhturh63u"
path="res://.godot/imported/swoosh.mp3-1d9db0e492afd5d6e5da34466e55e5d5.mp3str"
[deps]
source_file="res://swoosh.mp3"
dest_files=["res://.godot/imported/swoosh.mp3-1d9db0e492afd5d6e5da34466e55e5d5.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

@ -18,3 +18,4 @@ func _process(delta):
modulate.a = lerpf(modulate.a, 0, OPACITY_SHRINK_RATE * delta)
width = lerpf(width, 0, SIZE_SHRINK_RATE * delta)
$PointLight2D.energy = lerpf($PointLight2D.energy, 0, OPACITY_SHRINK_RATE * delta)
$Sprite2D.visible = false

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