Updates
This commit is contained in:
parent
8d5714c215
commit
ffba3fce8c
12 changed files with 202 additions and 5 deletions
13
bullet.gd
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13
bullet.gd
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extends CharacterBody2D
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@export var speed = 300.0
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func _physics_process(delta):
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var collision = move_and_collide(velocity * delta)
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if collision:
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if collision.get_position().x > position.x:
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velocity.x = -velocity.x
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else:
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velocity.y = -velocity.y
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collision_mask = 0
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$Trail.shrinking = true
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49
bullet.tscn
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49
bullet.tscn
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@ -0,0 +1,49 @@
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[gd_scene load_steps=9 format=3 uid="uid://bxyl3aa8j8qc5"]
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[ext_resource type="Script" path="res://bullet.gd" id="1_eeg3n"]
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[ext_resource type="Script" path="res://trail.gd" id="2_uq0x2"]
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[ext_resource type="Texture2D" uid="uid://dbjqbgu6ru4m1" path="res://white.png" id="3_35obe"]
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[ext_resource type="Texture2D" uid="uid://bda38sojncx5q" path="res://light.png" id="4_jdr6g"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_1y8mw"]
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[sub_resource type="Curve" id="Curve_qw0p6"]
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_data = [Vector2(0, 1), 0.0, -1.0, 0, 1, Vector2(1, 0), -1.0, 0.0, 1, 0]
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point_count = 2
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[sub_resource type="Gradient" id="Gradient_s173t"]
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colors = PackedColorArray(0.967279, 0.105729, 0.103599, 1, 0.980392, 0.541176, 0.160784, 1)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_uqkxw"]
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properties/0/path = NodePath("../..:position")
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properties/0/spawn = true
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properties/0/sync = true
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properties/0/watch = false
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[node name="Bullet" type="CharacterBody2D"]
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collision_layer = 4
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script = ExtResource("1_eeg3n")
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speed = 2000.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_1y8mw")
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[node name="Trail" type="Line2D" parent="."]
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width_curve = SubResource("Curve_qw0p6")
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gradient = SubResource("Gradient_s173t")
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script = ExtResource("2_uq0x2")
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MAX_LENGTH = 3
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[node name="PointLight2D" type="PointLight2D" parent="Trail"]
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scale = Vector2(0.1, 0.1)
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color = Color(0.996078, 0.807843, 0.682353, 1)
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energy = 2.5
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texture = ExtResource("4_jdr6g")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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visible = false
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texture = ExtResource("3_35obe")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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root_path = NodePath("../Trail/PointLight2D")
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replication_config = SubResource("SceneReplicationConfig_uqkxw")
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20
gun.gd
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20
gun.gd
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extends Node2D
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@export var bullet: PackedScene
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@export var spread = 10.0
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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if Input.is_action_just_pressed("fire"):
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fire.rpc()
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@rpc("any_peer", "call_local")
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func fire():
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var authority = get_parent().get_node("MultiplayerSynchronizer").get_multiplayer_authority()
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if authority != get_multiplayer_authority():
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return;
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var new_bullet = bullet.instantiate()
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new_bullet.position = global_position
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new_bullet.velocity = Vector2.from_angle(rotation + deg_to_rad(randf_range(-spread / 2, spread / 2))) * new_bullet.speed;
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get_tree().root.add_child(new_bullet)
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get_parent().x_velocity_offset = -600 * cos(rotation)
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BIN
light.png
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BIN
light.png
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Binary file not shown.
After Width: | Height: | Size: 48 KiB |
34
light.png.import
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34
light.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bda38sojncx5q"
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path="res://.godot/imported/light.png-06e94102f0cce323cff7daad56cf3030.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://light.png"
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dest_files=["res://.godot/imported/light.png-06e94102f0cce323cff7daad56cf3030.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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22
main.tscn
22
main.tscn
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@ -1,8 +1,17 @@
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[gd_scene load_steps=4 format=3 uid="uid://r5n0cnh707fi"]
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[gd_scene load_steps=7 format=3 uid="uid://r5n0cnh707fi"]
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[ext_resource type="Script" path="res://scene_manager.gd" id="1_ywv22"]
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[ext_resource type="PackedScene" uid="uid://b6olswaoek0bw" path="res://player.tscn" id="2_b15um"]
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[ext_resource type="PackedScene" uid="uid://dmbiy6vupfawk" path="res://platform.tscn" id="3_njyoi"]
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[ext_resource type="Texture2D" uid="uid://dbjqbgu6ru4m1" path="res://white.png" id="4_4433x"]
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[sub_resource type="Environment" id="Environment_2bsl2"]
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background_mode = 3
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glow_enabled = true
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glow_intensity = 0.7
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glow_bloom = 1.0
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[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_loqya"]
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[node name="Main" type="Node2D"]
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script = ExtResource("1_ywv22")
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@ -51,3 +60,14 @@ scale = Vector2(26.2654, 622.781)
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[node name="CollisionShape2D9" parent="." instance=ExtResource("3_njyoi")]
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position = Vector2(1499, 155)
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scale = Vector2(26.2654, 622.781)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_2bsl2")
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camera_attributes = SubResource("CameraAttributesPhysical_loqya")
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[node name="White" type="Sprite2D" parent="."]
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modulate = Color(0.0352941, 0.0352941, 0.0352941, 1)
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z_index = -7
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position = Vector2(508, 275.5)
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scale = Vector2(38.125, 24.2812)
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texture = ExtResource("4_4433x")
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@ -72,7 +72,6 @@ func _on_host_pressed():
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})
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func _on_join_pressed():
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peer = ENetMultiplayerPeer.new()
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peer.create_client($LineEditIP.text if $LineEditIP.text else "127.0.0.1", port)
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@ -1,10 +1,13 @@
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[gd_scene load_steps=3 format=3 uid="uid://dmbiy6vupfawk"]
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[gd_scene load_steps=4 format=3 uid="uid://dmbiy6vupfawk"]
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[ext_resource type="Texture2D" uid="uid://dbjqbgu6ru4m1" path="res://white.png" id="1_eu1eh"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_6fi6a"]
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size = Vector2(32, 32)
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_kdxkp"]
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polygon = PackedVector2Array(16, 16, -16, 16, -16, -16, 16, -16)
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[node name="CollisionShape2D" type="StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -13,3 +16,6 @@ shape = SubResource("RectangleShape2D_6fi6a")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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modulate = Color(0.105882, 0.105882, 0.105882, 1)
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texture = ExtResource("1_eu1eh")
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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occluder = SubResource("OccluderPolygon2D_kdxkp")
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@ -17,6 +17,8 @@ var last_grounded = 0
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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var gun: Node2D
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func _ready():
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$MultiplayerSynchronizer.set_multiplayer_authority(name.to_int())
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var username = GameManager.players[name.to_int()].name
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@ -25,6 +27,7 @@ func _ready():
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for i in username.length():
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username_hash += username.unicode_at(i)
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$Sprite2D.modulate = Color.from_hsv((username_hash % 255) / 255.0, 0.5, 0.8)
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gun = $Gun
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func _physics_process(delta):
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if $MultiplayerSynchronizer.get_multiplayer_authority() != multiplayer.get_unique_id():
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@ -34,7 +37,9 @@ func _physics_process(delta):
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if is_on_floor():
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last_grounded = Time.get_ticks_msec()
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else:
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velocity.y += gravity * delta * (limp_gravity_modifier if Input.is_action_pressed("limp") else 1)
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velocity.y += gravity * delta * (limp_gravity_modifier if Input.is_action_pressed("limp") else 1.0)
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gun.look_at(get_global_mouse_position())
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var grounded = Time.get_ticks_msec() - last_grounded < fox_time
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27
player.tscn
27
player.tscn
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[gd_scene load_steps=6 format=3 uid="uid://b6olswaoek0bw"]
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[gd_scene load_steps=9 format=3 uid="uid://b6olswaoek0bw"]
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[ext_resource type="Script" path="res://player.gd" id="1_0p8o6"]
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[ext_resource type="Script" path="res://gun.gd" id="2_847gu"]
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[ext_resource type="PackedScene" uid="uid://bxyl3aa8j8qc5" path="res://bullet.tscn" id="3_ckwue"]
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[ext_resource type="Texture2D" uid="uid://bda38sojncx5q" path="res://light.png" id="4_q0kom"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_2xv6m"]
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load_path = "res://.godot/imported/white.png-d8533361663a5f8fe5200e5b5262a62d.ctex"
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@ -16,6 +19,10 @@ properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/sync = true
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properties/0/watch = false
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properties/1/path = NodePath("Gun:rotation")
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properties/1/spawn = true
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properties/1/sync = true
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properties/1/watch = false
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[node name="Player" type="CharacterBody2D"]
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collision_layer = 2
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limp_gravity_modifier = 3.0
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[node name="Sprite2D" type="Sprite2D" parent="."]
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light_mask = 0
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scale = Vector2(1, 1.5)
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texture = SubResource("CompressedTexture2D_2xv6m")
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[node name="Gun" type="Node2D" parent="."]
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z_index = 1
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script = ExtResource("2_847gu")
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bullet = ExtResource("3_ckwue")
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[node name="Sprite2D" type="Sprite2D" parent="Gun"]
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position = Vector2(19, 0)
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scale = Vector2(0.78125, 0.17375)
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texture = SubResource("CompressedTexture2D_2xv6m")
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[node name="BulletSpawn" type="Node2D" parent="Gun"]
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position = Vector2(31, 0)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_8wbiu")
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@ -55,3 +76,7 @@ grow_vertical = 2
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size_flags_horizontal = 4
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text = "Player"
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horizontal_alignment = 1
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[node name="PointLight2D" type="PointLight2D" parent="."]
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shadow_enabled = true
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texture = ExtResource("4_q0kom")
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@ -52,6 +52,11 @@ limp={
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null)
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]
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}
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fire={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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[physics]
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[rendering]
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renderer/rendering_method.mobile="gl_compatibility"
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environment/defaults/default_clear_color=Color(0, 0, 0, 1)
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20
trail.gd
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20
trail.gd
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extends Line2D
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var queue: Array
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@export var MAX_LENGTH: int
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var shrinking = false
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@export var OPACITY_SHRINK_RATE = 5
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@export var SIZE_SHRINK_RATE = 5
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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queue.push_front(global_position)
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if queue.size() > MAX_LENGTH:
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queue.pop_back()
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clear_points()
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for point in queue:
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add_point(point - global_position)
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if shrinking:
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modulate.a = lerpf(modulate.a, 0, OPACITY_SHRINK_RATE * delta)
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width = lerpf(width, 0, SIZE_SHRINK_RATE * delta)
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$PointLight2D.energy = lerpf($PointLight2D.energy, 0, OPACITY_SHRINK_RATE * delta)
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