nzbrawl/bullet.gd
2023-10-21 19:46:01 -07:00

13 lines
307 B
GDScript

extends CharacterBody2D
@export var speed = 300.0
func _physics_process(delta):
var collision = move_and_collide(velocity * delta)
if collision:
if collision.get_position().x > position.x:
velocity.x = -velocity.x
else:
velocity.y = -velocity.y
collision_mask = 0
$Trail.shrinking = true