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[gd_scene load_steps=6 format=3 uid="uid://b6olswaoek0bw"]
[ext_resource type="Script" path="res://player.gd" id="1_0p8o6"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_2xv6m"]
load_path = "res://.godot/imported/white.png-d8533361663a5f8fe5200e5b5262a62d.ctex"
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8wbiu"]
size = Vector2(32, 48)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2cyhj"]
size = Vector2(38, 48)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_38o4e"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/sync = true
properties/0/watch = false
[node name="Player" type="CharacterBody2D"]
collision_layer = 2
script = ExtResource("1_0p8o6")
jump_velocity = -700.0
wall_jump_velocity = 700.0
fox_time = 100
limp_gravity_modifier = 3.0
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(1, 1.5)
texture = SubResource("CompressedTexture2D_2xv6m")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_8wbiu")
[node name="WallDetect" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallDetect"]
shape = SubResource("RectangleShape2D_2cyhj")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_38o4e")
[node name="Label" type="Label" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -24.5
offset_top = -54.0
offset_right = 24.5
offset_bottom = -28.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
text = "Player"
horizontal_alignment = 1