Improve input system

cpp
Elnu 2 years ago
parent 4f53a00f41
commit 18253d188e

@ -2,6 +2,7 @@
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <iostream>
@ -152,7 +153,9 @@ int main()
int shape_height = WINDOW_HEIGHT / GRID_HEIGHT;
sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height));
bool snap, rotate;
bool snap, rotate, move_left, move_right;
sf::Clock update_clock;
sf::Clock move_clock;
while (window.isOpen())
{
@ -171,6 +174,12 @@ int main()
case sf::Keyboard::Up:
rotate = true;
break;
case sf::Keyboard::Left:
move_left = true;
break;
case sf::Keyboard::Right:
move_right = true;
break;
default:
break;
}
@ -180,13 +189,20 @@ int main()
}
}
window.clear();
bool is_update_frame = update_clock.getElapsedTime().asMilliseconds() > 250;
if (is_update_frame) {
update_clock.restart();
}
// Fast forward
window.setFramerateLimit(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down) ? 8 : 6);
bool is_move_frame = move_clock.getElapsedTime().asMilliseconds() > 125;
if (is_move_frame) {
move_clock.restart();
}
window.clear();
// Rotation
if (rotate) {
if (rotate && is_move_frame) {
block.rotation_state++;
// Check to see if new rotation state is overlapping any tiles
for (auto tile : block.get_tiles()) {
@ -199,23 +215,29 @@ int main()
}
// Horizontal movement
int movement = 0;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left))
movement--;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right))
movement++;
bool obstructed = false;
if (movement != 0) {
for (auto tile : block.get_tiles()) {
if (tile.x <= 0 || tile.x >= GRID_WIDTH - 1 || grid[tile.y][tile.x + movement]) {
obstructed = true;
goto after_movement_loop;
if (is_move_frame) {
int movement = 0;
if (move_left || sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) {
movement--;
move_left = false;
}
if (move_right ||sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) {
movement++;
move_right = false;
}
bool obstructed = false;
if (movement != 0) {
for (auto tile : block.get_tiles()) {
if (tile.x + movement < 0 || tile.x + movement >= GRID_WIDTH || grid[tile.y][tile.x + movement]) {
obstructed = true;
goto after_movement_loop;
}
}
}
}
after_movement_loop:
if (!obstructed) {
block.position.x += movement;
after_movement_loop:
if (!obstructed) {
block.position.x += movement;
}
}
// Snapping
@ -278,7 +300,7 @@ int main()
}
}
block = Block();
} else {
} else if(is_update_frame) {
block.position.y++;
}

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