A block game made in Rust and SFML.
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10 months ago | |
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build | 10 months ago | |
res | 10 months ago | |
src | 10 months ago | |
.gitignore | 10 months ago | |
Cargo.lock | 10 months ago | |
Cargo.toml | 10 months ago | |
LICENSE | 11 months ago | |
README.md | 10 months ago | |
build.rs | 10 months ago | |
screenshot.png | 10 months ago | |
septadrop.ico | 10 months ago |
A block game made in Rust and SFML.
For packaging instructions, see the build folder.
🠔
/🠖
arrow keys: horizontal movement🠕
arrow key: rotate🠗
arrow key: fast forwardSpace
: hard dropEsc
: pause (will also automatically pause on lost focus)Ctrl
+1
, Ctrl
+0
: 100% scale (default)Ctrl
+2
: 200% scaleCtrl
+4
: 400% scaleCtrl
+-
: Zoom outCtrl
++
: Zoom inCtrl
+Q
: QuitYou receive 40 points for a 1-clear, 100 points for a 2-clear, 300 points for a 3-clear, and 1200 points for a 4-clear, multiplied by your level plus one. Your level increases by one for every five lines cleared. If you would like to configure these values, change them in the config file and rebuild.
The next dropped block is picked purely randomly, there is no semi-random queue system. As a result of this, runs are heavily influenced by RNG. A queue system may be added in the future, but no promises.