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@ -23,7 +23,7 @@ pub fn texture(name: &str) -> String {
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}
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fn get_level(lines: u32) -> u32 {
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return std::cmp::min(lines / LINES_PER_LEVEL, 15);
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std::cmp::min(lines / LINES_PER_LEVEL, 15)
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}
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fn get_update_interval(level: u32) -> u32 {
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@ -53,7 +53,7 @@ fn handle_resize_events(code: Key, current_scale: &mut u32, render_window: &mut
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render_window.set_size(Vector2u::new(WINDOW_WIDTH, WINDOW_HEIGHT) * new_current_scale);
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let mut file = std::fs::OpenOptions::new()
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.write(true)
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.open(&scale_file_path)
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.open(scale_file_path)
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.unwrap();
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file.write_all(new_current_scale.to_string().as_bytes()).unwrap();
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file.flush().unwrap();
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@ -206,67 +206,64 @@ fn main() {
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let mut new_highscore_sound = Sound::with_buffer(&new_highscore_buffer);
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while window.is_open() {
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loop {
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match window.poll_event() {
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Some(event) => match event {
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Event::Closed | Event::KeyPressed {
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code: Key::Q,
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alt: _,
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ctrl: true,
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shift: _,
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system: _,
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} => window.close(),
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Event::LostFocus => {
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toggle_pause = true;
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paused_from_lost_focus = true;
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while let Some(event) = window.poll_event() {
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match event {
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Event::Closed | Event::KeyPressed {
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code: Key::Q,
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alt: _,
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ctrl: true,
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shift: _,
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system: _,
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} => window.close(),
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Event::LostFocus => {
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toggle_pause = true;
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paused_from_lost_focus = true;
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}
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Event::KeyPressed {
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code,
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alt: _,
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ctrl: true,
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shift: _,
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system: _,
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} => {
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handle_resize_events(code, &mut current_scale, &mut window, &scale_file_path);
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},
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Event::KeyPressed {
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code,
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alt: _,
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ctrl: _,
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shift: _,
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system: _,
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} => match code {
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Key::ESCAPE => toggle_pause = true,
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Key::SPACE => snap = true,
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Key::UP => rotate = true,
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Key::DOWN => fast_forward = true,
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Key::LEFT => {
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move_left = true;
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move_left_immediate = true;
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move_clock.restart();
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}
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Key::RIGHT => {
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move_right = true;
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move_right_immediate = true;
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move_clock.restart();
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}
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Event::KeyPressed {
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code,
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alt: _,
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ctrl: true,
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shift: _,
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system: _,
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} => {
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handle_resize_events(code, &mut current_scale, &mut window, &scale_file_path);
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},
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Event::KeyPressed {
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code,
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alt: _,
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ctrl: _,
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shift: _,
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system: _,
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} => match code {
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Key::ESCAPE => toggle_pause = true,
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Key::SPACE => snap = true,
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Key::UP => rotate = true,
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Key::DOWN => fast_forward = true,
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Key::LEFT => {
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move_left = true;
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move_left_immediate = true;
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move_clock.restart();
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}
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Key::RIGHT => {
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move_right = true;
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move_right_immediate = true;
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move_clock.restart();
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}
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_ => {}
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},
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Event::KeyReleased {
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code,
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alt: _,
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ctrl: _,
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shift: _,
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system: _,
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} => match code {
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Key::DOWN => fast_forward = false,
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Key::LEFT => move_left = false,
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Key::RIGHT => move_right = false,
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_ => {}
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},
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_ => {}
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},
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None => break,
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Event::KeyReleased {
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code,
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alt: _,
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ctrl: _,
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shift: _,
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system: _,
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} => match code {
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Key::DOWN => fast_forward = false,
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Key::LEFT => move_left = false,
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Key::RIGHT => move_right = false,
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_ => {}
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},
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_ => {}
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}
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}
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@ -297,8 +294,8 @@ fn main() {
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if paused {
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loop {
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match window.wait_event() {
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Some(event) => match event {
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if let Some(event) = window.wait_event() {
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match event {
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Event::Closed | Event::KeyPressed {
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code: Key::Q,
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alt: _,
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@ -332,7 +329,6 @@ fn main() {
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},
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_ => {}
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}
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_ => {}
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}
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}
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}
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