Make blocks fall in center

cpp
Elnu 3 years ago
parent 777b15741d
commit 1d6a0914d5

@ -49,11 +49,12 @@ int main()
BlockType z(&cyan, {{{{1, 1, 0, 0}}, {{0, 1, 1, 0}}}});
BlockType block_types[] = {i, j, l, o, s, t, z};
auto current_block = &block_types[rand() % 7];;
auto current_block_position = sf::Vector2i(0, 0);
#define GRID_WIDTH 20
#define GRID_HEIGHT 20
auto current_block = &block_types[rand() % 7];;
auto current_block_position = sf::Vector2i(GRID_WIDTH / 2 - 2, 0);
TileType* grid[GRID_HEIGHT][GRID_WIDTH] = { nullptr };
int shape_width = WINDOW_WIDTH / GRID_WIDTH;
@ -107,7 +108,7 @@ int main()
}
landed = false;
current_block = &block_types[rand() % 7];
current_block_position = sf::Vector2i(0, 0);
current_block_position = sf::Vector2i(GRID_WIDTH / 2 - 2, 0);
} else {
current_block_position.y++;
}

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