Add collision detection for rotation

cpp
Elnu 2 years ago
parent d67b06d006
commit 20222ad686

@ -175,6 +175,13 @@ int main()
// Rotation
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up)) {
block.rotation_state++;
// Check to see if new rotation state is overlapping any tiles
for (auto tile : block.get_tiles()) {
if (tile.x <= 0 || tile.x >= GRID_WIDTH || grid[tile.y][tile.x]) {
block.rotation_state--;
break;
}
}
}
// Horizontal movement

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