@ -15,7 +15,9 @@
# include <fstream>
# include <fstream>
# include <filesystem>
# include <filesystem>
# include <unistd.h>
# include <unistd.h>
# include <pwd.h>
# if __linux__
# include <pwd.h>
# endif
# include <iostream>
# include <iostream>
# include <packed/SharedResources.hpp>
# include <packed/SharedResources.hpp>
@ -26,11 +28,11 @@
# include <BlockType.hpp>
# include <BlockType.hpp>
# include <Block.hpp>
# include <Block.hpp>
u int get_level ( int lines ) {
unsigned int get_level ( int lines ) {
return std : : min ( lines / LINES_PER_LEVEL , 15 ) ;
return std : : min ( lines / LINES_PER_LEVEL , 15 ) ;
}
}
u int get_update_interval ( int level ) {
unsigned int get_update_interval ( int level ) {
// From Tetris Worlds, see https://harddrop.com/wiki/Tetris_Worlds#Gravity
// From Tetris Worlds, see https://harddrop.com/wiki/Tetris_Worlds#Gravity
return pow ( 0.8 - ( level - 1 ) * 0.007 , level - 1 ) * 1000 ;
return pow ( 0.8 - ( level - 1 ) * 0.007 , level - 1 ) * 1000 ;
}
}
@ -95,7 +97,7 @@ int main()
bool paused = false ;
bool paused = false ;
bool paused_from_lost_focus = false ;
bool paused_from_lost_focus = false ;
sf : : Clock update_clock , move_clock , pause_clock ;
sf : : Clock update_clock , move_clock , pause_clock ;
u int pause_offset = 0 ;
unsigned int pause_offset = 0 ;
sf : : RectangleShape paused_clear ;
sf : : RectangleShape paused_clear ;
paused_clear . setFillColor ( sf : : Color ( 81 , 62 , 69 ) ) ;
paused_clear . setFillColor ( sf : : Color ( 81 , 62 , 69 ) ) ;
@ -111,14 +113,17 @@ int main()
PLAYFIELD_Y + ( ( float ) GRID_HEIGHT * TILE_SIZE / 2 ) - ( float ) paused_texture_size . y / 2
PLAYFIELD_Y + ( ( float ) GRID_HEIGHT * TILE_SIZE / 2 ) - ( float ) paused_texture_size . y / 2
) ;
) ;
// https://stackoverflow.com/a/478088
# if __linux__
const char * homedir ;
// https://stackoverflow.com/a/478088
if ( ( homedir = getenv ( " HOME " ) ) = = NULL ) {
const char * homedir ;
homedir = getpwuid ( getuid ( ) ) - > pw_dir ;
if ( ( homedir = getenv ( " HOME " ) ) = = NULL ) {
}
homedir = getpwuid ( getuid ( ) ) - > pw_dir ;
}
std : : string highscore_file_path = homedir ;
std : : string highscore_file_path = homedir ;
highscore_file_path + = " /.septadrop " ;
highscore_file_path + = " /.septadrop " ;
# else
std : : string highscore_file_path = " .septadrop " ;
# endif
if ( ! std : : filesystem : : exists ( highscore_file_path ) ) {
if ( ! std : : filesystem : : exists ( highscore_file_path ) ) {
std : : ofstream highscore_file ( highscore_file_path ) ;
std : : ofstream highscore_file ( highscore_file_path ) ;
@ -128,19 +133,19 @@ int main()
std : : fstream highscore_file ( highscore_file_path ) ;
std : : fstream highscore_file ( highscore_file_path ) ;
std : : string highscore_string ;
std : : string highscore_string ;
highscore_file > > highscore_string ;
highscore_file > > highscore_string ;
u int highscore = std : : stoi ( highscore_string ) ;
unsigned int highscore = std : : stoi ( highscore_string ) ;
u int point_gcd = gcd ( POINTS_1_LINE , gcd ( POINTS_2_LINES , gcd ( POINTS_3_LINES , POINTS_4_LINES ) ) ) ;
unsigned int point_gcd = gcd ( POINTS_1_LINE , gcd ( POINTS_2_LINES , gcd ( POINTS_3_LINES , POINTS_4_LINES ) ) ) ;
if ( highscore % point_gcd ! = 0 ) {
if ( highscore % point_gcd ! = 0 ) {
std : : cout < < " It seems your system is misconfigured. Please see this guide for fixing the issue: https://www.youtube.com/watch?v=dQw4w9WgXcQ " < < std : : endl ;
std : : cout < < " It seems your system is misconfigured. Please see this guide for fixing the issue: https://www.youtube.com/watch?v=dQw4w9WgXcQ " < < std : : endl ;
return 0 ;
return 0 ;
}
}
u int score = 0 ;
unsigned int score = 0 ;
u int lines = 0 ;
unsigned int lines = 0 ;
u int blocks = 0 ;
unsigned int blocks = 0 ;
u int tiles = 0 ;
unsigned int tiles = 0 ;
u int update_interval = get_update_interval ( 0 ) ;
unsigned int update_interval = get_update_interval ( 0 ) ;
// https://sfxr.me/#57uBnWWZeyDTsBRrJsAp2Vwd76cMVrdeRQ7DirNQW5XekKxcrCUNx47Zggh7Uqw4R5FdeUpyk362uhjWmpNHmqxE7JBp3EkxDxfJ1VjzMRpuSHieW6B5iyVFM
// https://sfxr.me/#57uBnWWZeyDTsBRrJsAp2Vwd76cMVrdeRQ7DirNQW5XekKxcrCUNx47Zggh7Uqw4R5FdeUpyk362uhjWmpNHmqxE7JBp3EkxDxfJ1VjzMRpuSHieW6B5iyVFM
sf : : SoundBuffer rotate_buffer ;
sf : : SoundBuffer rotate_buffer ;
@ -268,7 +273,7 @@ int main()
continue ;
continue ;
}
}
bool is_update_frame = update_clock . getElapsedTime ( ) . asMilliseconds ( ) - pause_offset > ( sf : : Keyboard : : isKeyPressed ( sf : : Keyboard : : Down ) ? std : : min ( { update_interval , ( u int) MAX_FAST_FORWARD_INTERVAL } ) : update_interval ) ;
bool is_update_frame = update_clock . getElapsedTime ( ) . asMilliseconds ( ) - pause_offset > ( sf : : Keyboard : : isKeyPressed ( sf : : Keyboard : : Down ) ? std : : min ( { update_interval , ( unsigned int) MAX_FAST_FORWARD_INTERVAL } ) : update_interval ) ;
if ( is_update_frame ) {
if ( is_update_frame ) {
update_clock . restart ( ) ;
update_clock . restart ( ) ;
}
}
@ -365,8 +370,8 @@ int main()
auto next_block_tiles = next_block . get_tiles ( ) ;
auto next_block_tiles = next_block . get_tiles ( ) ;
// This is assuming the next block spawns unrotated.
// This is assuming the next block spawns unrotated.
// Refactoring is needed if random rotations are added
// Refactoring is needed if random rotations are added
u int x_offset = next_block . type - > width * TILE_SIZE / 2 ;
unsigned int x_offset = next_block . type - > width * TILE_SIZE / 2 ;
u int y_offset = ( next_block . type - > height + next_block . type - > starting_line * 2 ) * TILE_SIZE / 2 ;
unsigned int y_offset = ( next_block . type - > height + next_block . type - > starting_line * 2 ) * TILE_SIZE / 2 ;
for ( auto tile : next_block_tiles ) {
for ( auto tile : next_block_tiles ) {
sprite . setTextureRect ( next_block . type - > tile_type - > texture_rect ) ;
sprite . setTextureRect ( next_block . type - > tile_type - > texture_rect ) ;
sprite . setPosition (
sprite . setPosition (
@ -395,7 +400,7 @@ int main()
for ( auto tile : block . get_tiles ( ) ) {
for ( auto tile : block . get_tiles ( ) ) {
grid [ tile . y ] [ tile . x ] = block . type - > tile_type ;
grid [ tile . y ] [ tile . x ] = block . type - > tile_type ;
}
}
u int cleared_lines = 0 ;
unsigned int cleared_lines = 0 ;
// Check for completed rows
// Check for completed rows
for ( int y = 0 ; y < GRID_HEIGHT ; y + + ) {
for ( int y = 0 ; y < GRID_HEIGHT ; y + + ) {
bool completed = true ;
bool completed = true ;
@ -415,7 +420,7 @@ int main()
}
}
cleared_lines + + ;
cleared_lines + + ;
}
}
u int scored ;
unsigned int scored ;
switch ( cleared_lines ) {
switch ( cleared_lines ) {
case 0 :
case 0 :
scored = 0 ;
scored = 0 ;