Add wall kicks

cpp
Elnu 3 years ago
parent e5d32f58d3
commit 67322d79c3

@ -283,12 +283,26 @@ int main()
if (rotate) {
block.rotation_state++;
// Check to see if new rotation state is overlapping any tiles
int offset_required = 0;
for (auto tile : block.get_tiles()) {
if (tile.x <= 0 || tile.x >= GRID_WIDTH || grid[tile.y][tile.x]) {
if (grid[tile.y][tile.x]) {
// Can't wall kick off of blocks
block.rotation_state--;
break;
}
if (tile.x <= 0) {
int potential_offset = -tile.x;
if (potential_offset > abs(offset_required)) {
offset_required = potential_offset;
}
} else if (tile.x >= GRID_WIDTH) {
int potential_offset = GRID_WIDTH - tile.x - 1;
if (-potential_offset > abs(offset_required)) {
offset_required = potential_offset;
}
}
}
block.position.x += offset_required;
rotate = false;
rotate_sound.play();
}

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