Move snapping to event system

cpp
Elnu 2 years ago
parent 9cb6f35ec1
commit 7827f00524

@ -157,6 +157,8 @@ int main()
int shape_height = WINDOW_HEIGHT / GRID_HEIGHT;
sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height));
bool snap;
while (window.isOpen())
{
sf::Event event;
@ -165,6 +167,12 @@ int main()
switch (event.type) {
case sf::Event::Closed:
window.close();
break;
case sf::Event::KeyPressed:
if (event.key.code == sf::Keyboard::Space) {
snap = true;
}
break;
default:
break;
}
@ -219,8 +227,9 @@ int main()
snap_offset++;
}
after_snap_loop:
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) {
if (snap) {
block.position.y += snap_offset;
snap = false;
}
// Drawing block and land checking

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