@ -27,6 +27,7 @@
# include <unistd.h>
# include <sys/types.h>
# include <pwd.h>
# include <res.hpp>
# define TILE_SIZE 20
@ -289,17 +290,17 @@ int main()
TileType * grid [ GRID_HEIGHT ] [ GRID_WIDTH ] = { nullptr } ;
sf : : Texture texture ;
texture . loadFrom File( " ../res/texture.png " ) ;
texture . loadFrom Memory( & TEXTURE , sizeof ( TEXTURE ) ) ;
sf : : Sprite sprite ;
sprite . setTexture ( texture ) ;
sf : : Texture background_texture ;
background_texture . loadFrom File( " ../res/background.png " ) ;
background_texture . loadFrom Memory( & BACKGROUND , sizeof ( BACKGROUND ) ) ;
sf : : Sprite background ;
background . setTexture ( background_texture ) ;
sf : : Texture numeral_texture ;
numeral_texture . loadFrom File( " ../res/numerals.png " ) ;
numeral_texture . loadFrom Memory( & NUMERALS , sizeof ( NUMERALS ) ) ;
NumberRenderer number_renderer ( numeral_texture , sf : : IntRect ( 134 , 0 , 10 , 16 ) , {
sf : : IntRect ( 0 , 0 , 14 , 16 ) ,
sf : : IntRect ( 14 , 0 , 8 , 16 ) ,
@ -350,42 +351,42 @@ int main()
// https://sfxr.me/#57uBnWWZeyDTsBRrJsAp2Vwd76cMVrdeRQ7DirNQW5XekKxcrCUNx47Zggh7Uqw4R5FdeUpyk362uhjWmpNHmqxE7JBp3EkxDxfJ1VjzMRpuSHieW6B5iyVFM
sf : : SoundBuffer rotate_buffer ;
rotate_buffer . loadFrom File( " ../res/rotate.wav " ) ;
rotate_buffer . loadFrom Memory( & ROTATE , sizeof ( ROTATE ) ) ;
sf : : Sound rotate_sound ;
rotate_sound . setBuffer ( rotate_buffer ) ;
// https://sfxr.me/#57uBnWTMa2LUtaPa3P8xWZekiRxNwCPFWpRoPDVXDJM9KHkiGJcs6J62FRcjMY5oVNdT73MtmUf5rXCPvSZWL7AZuTRWWjKbPKTpZjT85AcZ6htUqTswkjksZ
sf : : SoundBuffer snap_buffer ;
snap_buffer . loadFrom File( " ../res/snap.wav " ) ;
snap_buffer . loadFrom Memory( & SNAP , sizeof ( SNAP ) ) ;
sf : : Sound snap_sound ;
snap_sound . setBuffer ( snap_buffer ) ;
// https://sfxr.me/#57uBnWbareN7MJJsWGD8eFCrqjikS9f8JXg8jvmKzMdVtqmRsb81eToSUpnkqgFhvxD2QoAjpw4SmGZHZjbhEiPQKetRSHCHXYFZzD7Q6RVVS9CRSeRAb6bZp
sf : : SoundBuffer game_over_buffer ;
game_over_buffer . loadFrom File( " ../res/game_over.wav " ) ;
game_over_buffer . loadFrom Memory( & GAME_OVER , sizeof ( GAME_OVER ) ) ;
sf : : Sound game_over_sound ;
game_over_sound . setBuffer ( game_over_buffer ) ;
// https://sfxr.me/#7BMHBGMfGk8EHV8czJkUucUm8EMAnMNxiqYyTfKkMpHFJu44GEdD7xP6E8NM3K7RKRExTpagPBAiWf7BLtC52CEWJVGHh8hwDLygoEG86tcPth2UtmfdrXLoh
sf : : SoundBuffer row_clear_buffer ;
row_clear_buffer . loadFrom File( " ../res/row_clear.wav " ) ;
row_clear_buffer . loadFrom Memory( & ROW_CLEAR , sizeof ( ROW_CLEAR ) ) ;
sf : : Sound row_clear_sound ;
row_clear_sound . setBuffer ( row_clear_buffer ) ;
// https://sfxr.me/#57uBnWg8448kTPqWAxeDvZ5CP5JWbrfJGWuRcTjva5uX3vvBnEAZ6SfiH9oLKMXgsusuJwGWx6KPfvLfHtqnhLxr476ptGv4jPbfNhQaFMYeMHFdHk9SotQ4X
sf : : SoundBuffer level_up_buffer ;
level_up_buffer . loadFrom File( " ../res/level_up.wav " ) ;
level_up_buffer . loadFrom Memory( & LEVEL_UP , sizeof ( LEVEL_UP ) ) ;
sf : : Sound level_up_sound ;
level_up_sound . setBuffer ( level_up_buffer ) ;
// https://sfxr.me/#34T6PkzvrkfdahGDBAh1uYGXTwZ8rG54kxfHpgdVCPxqG7yyK5UuqgiK9Z8Q5177itxbkSNfLSHm4zTkemT4iyxJpW89VJx82feaq8qxZeA5AJR2nWZZR59hq
sf : : SoundBuffer new_highscore_buffer ;
new_highscore_buffer . loadFrom File( " ../res/new_highscore.wav " ) ;
new_highscore_buffer . loadFrom Memory( & NEW_HIGHSCORE , sizeof ( NEW_HIGHSCORE ) ) ;
sf : : Sound new_highscore_sound ;
new_highscore_sound . setBuffer ( new_highscore_buffer ) ;