Move rotation to event system

cpp
Elnu 3 years ago
parent 551d6dc2c5
commit a31f2d0559

@ -150,7 +150,7 @@ int main()
int shape_height = WINDOW_HEIGHT / GRID_HEIGHT; int shape_height = WINDOW_HEIGHT / GRID_HEIGHT;
sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height)); sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height));
bool snap; bool snap, rotate;
while (window.isOpen()) while (window.isOpen())
{ {
@ -162,8 +162,15 @@ int main()
window.close(); window.close();
break; break;
case sf::Event::KeyPressed: case sf::Event::KeyPressed:
if (event.key.code == sf::Keyboard::Space) { switch (event.key.code) {
snap = true; case sf::Keyboard::Space:
snap = true;
break;
case sf::Keyboard::Up:
rotate = true;
break;
default:
break;
} }
break; break;
default: default:
@ -177,7 +184,7 @@ int main()
window.setFramerateLimit(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down) ? 8 : 6); window.setFramerateLimit(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down) ? 8 : 6);
// Rotation // Rotation
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up)) { if (rotate) {
block.rotation_state++; block.rotation_state++;
// Check to see if new rotation state is overlapping any tiles // Check to see if new rotation state is overlapping any tiles
for (auto tile : block.get_tiles()) { for (auto tile : block.get_tiles()) {
@ -186,6 +193,7 @@ int main()
break; break;
} }
} }
rotate = false;
} }
// Horizontal movement // Horizontal movement

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