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@ -150,7 +150,7 @@ int main()
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int shape_height = WINDOW_HEIGHT / GRID_HEIGHT;
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int shape_height = WINDOW_HEIGHT / GRID_HEIGHT;
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sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height));
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sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height));
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bool snap;
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bool snap, rotate;
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while (window.isOpen())
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while (window.isOpen())
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{
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{
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@ -162,8 +162,15 @@ int main()
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window.close();
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window.close();
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break;
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break;
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case sf::Event::KeyPressed:
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case sf::Event::KeyPressed:
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if (event.key.code == sf::Keyboard::Space) {
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switch (event.key.code) {
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snap = true;
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case sf::Keyboard::Space:
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snap = true;
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break;
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case sf::Keyboard::Up:
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rotate = true;
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break;
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default:
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break;
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}
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}
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break;
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break;
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default:
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default:
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@ -177,7 +184,7 @@ int main()
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window.setFramerateLimit(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down) ? 8 : 6);
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window.setFramerateLimit(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down) ? 8 : 6);
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// Rotation
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// Rotation
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up)) {
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if (rotate) {
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block.rotation_state++;
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block.rotation_state++;
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// Check to see if new rotation state is overlapping any tiles
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// Check to see if new rotation state is overlapping any tiles
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for (auto tile : block.get_tiles()) {
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for (auto tile : block.get_tiles()) {
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@ -186,6 +193,7 @@ int main()
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break;
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break;
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}
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}
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}
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}
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rotate = false;
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}
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}
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// Horizontal movement
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// Horizontal movement
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