Move rotation to event system

cpp
Elnu 3 years ago
parent 551d6dc2c5
commit a31f2d0559

@ -150,7 +150,7 @@ int main()
int shape_height = WINDOW_HEIGHT / GRID_HEIGHT;
sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height));
bool snap;
bool snap, rotate;
while (window.isOpen())
{
@ -162,8 +162,15 @@ int main()
window.close();
break;
case sf::Event::KeyPressed:
if (event.key.code == sf::Keyboard::Space) {
switch (event.key.code) {
case sf::Keyboard::Space:
snap = true;
break;
case sf::Keyboard::Up:
rotate = true;
break;
default:
break;
}
break;
default:
@ -177,7 +184,7 @@ int main()
window.setFramerateLimit(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down) ? 8 : 6);
// Rotation
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up)) {
if (rotate) {
block.rotation_state++;
// Check to see if new rotation state is overlapping any tiles
for (auto tile : block.get_tiles()) {
@ -186,6 +193,7 @@ int main()
break;
}
}
rotate = false;
}
// Horizontal movement

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