Improve input

cpp
Elnu 2 years ago
parent d054d5c329
commit ae5f62fcd4

@ -9,14 +9,17 @@
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Window.hpp>
#include <SFML/Window/WindowStyle.hpp>
#include <algorithm>
#include <cmath>
#include <initializer_list>
#include <iostream>
#include <iterator>
#include <string>
#include <math.h>
#define TILE_SIZE 20
@ -256,12 +259,22 @@ class Block {
}
};
uint get_level(int lines) {
return std::min(lines / LINES_PER_LEVEL, 15);
}
uint get_update_interval(int level) {
// From Tetris Worlds, see https://harddrop.com/wiki/Tetris_Worlds#Gravity
return pow(0.8 - (level - 1) * 0.007, level - 1) * 1000;
}
int main()
{
srand(time(NULL));
sf::RenderWindow window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "elnutris", sf::Style::Close);
window.setFramerateLimit(60);
window.setKeyRepeatEnabled(false); // prevent keys from retriggering when held
Block block;
Block next_block;
@ -305,7 +318,7 @@ int main()
uint blocks = 0;
uint tiles = 0;
uint update_interval = 250;
uint update_interval = get_update_interval(0);
auto clear_color = sf::Color(73, 52, 61);
@ -341,18 +354,18 @@ int main()
}
}
bool is_update_frame = update_clock.getElapsedTime().asMilliseconds() > (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) ? update_interval / 2 : update_interval);
bool is_update_frame = update_clock.getElapsedTime().asMilliseconds() > (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) ? std::min({update_interval, 125u}) : update_interval);
if (is_update_frame) {
update_clock.restart();
}
bool is_move_frame = move_clock.getElapsedTime().asMilliseconds() > update_interval / 2;
bool is_move_frame = move_clock.getElapsedTime().asMilliseconds() > 200;
if (is_move_frame) {
move_clock.restart();
}
// Rotation
if (rotate && is_move_frame) {
if (rotate) {
block.rotation_state++;
// Check to see if new rotation state is overlapping any tiles
for (auto tile : block.get_tiles()) {
@ -365,24 +378,22 @@ int main()
}
// Horizontal movement
if (is_move_frame) {
int movement = 0;
if (move_left || sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) {
movement--;
move_left = false;
}
if (move_right ||sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) {
movement++;
move_right = false;
}
if (movement != 0) {
for (auto tile : block.get_tiles()) {
if (tile.x + movement < 0 || tile.x + movement >= GRID_WIDTH || grid[tile.y][tile.x + movement]) {
goto after_movement_loop;
}
int movement = 0;
if (move_left || is_move_frame && sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) {
movement--;
move_left = false;
}
if (move_right || is_move_frame && sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) {
movement++;
move_right = false;
}
if (movement != 0) {
for (auto tile : block.get_tiles()) {
if (tile.x + movement < 0 || tile.x + movement >= GRID_WIDTH || grid[tile.y][tile.x + movement]) {
goto after_movement_loop;
}
block.position.x += movement;
}
block.position.x += movement;
}
after_movement_loop:
@ -503,9 +514,11 @@ int main()
scored = POINTS_4_LINES;
break;
}
scored *= (lines / LINES_PER_LEVEL) + 1;
int level = get_level(lines);
scored *= level + 1;
score += scored;
lines += cleared_lines;
update_interval = get_update_interval(level);
}
block = next_block;
next_block = Block();
@ -530,7 +543,7 @@ int main()
number_renderer.render(&window, score, 477, 162);
number_renderer.render(&window, score, 477, 202);
number_renderer.render(&window, lines, 477, 242);
number_renderer.render(&window, lines / LINES_PER_LEVEL, 477, 282);
number_renderer.render(&window, get_level(lines), 477, 282);
number_renderer.render(&window, blocks, 477, 322);
number_renderer.render(&window, tiles, 477, 362);

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