Improve input

cpp
Elnu 3 years ago
parent d054d5c329
commit ae5f62fcd4

@ -9,14 +9,17 @@
#include <SFML/Graphics/Texture.hpp> #include <SFML/Graphics/Texture.hpp>
#include <SFML/System/Clock.hpp> #include <SFML/System/Clock.hpp>
#include <SFML/System/Vector2.hpp> #include <SFML/System/Vector2.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/Window/Keyboard.hpp> #include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Window.hpp> #include <SFML/Window/Window.hpp>
#include <SFML/Window/WindowStyle.hpp> #include <SFML/Window/WindowStyle.hpp>
#include <algorithm> #include <algorithm>
#include <cmath>
#include <initializer_list> #include <initializer_list>
#include <iostream> #include <iostream>
#include <iterator> #include <iterator>
#include <string> #include <string>
#include <math.h>
#define TILE_SIZE 20 #define TILE_SIZE 20
@ -256,12 +259,22 @@ class Block {
} }
}; };
uint get_level(int lines) {
return std::min(lines / LINES_PER_LEVEL, 15);
}
uint get_update_interval(int level) {
// From Tetris Worlds, see https://harddrop.com/wiki/Tetris_Worlds#Gravity
return pow(0.8 - (level - 1) * 0.007, level - 1) * 1000;
}
int main() int main()
{ {
srand(time(NULL)); srand(time(NULL));
sf::RenderWindow window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "elnutris", sf::Style::Close); sf::RenderWindow window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "elnutris", sf::Style::Close);
window.setFramerateLimit(60); window.setFramerateLimit(60);
window.setKeyRepeatEnabled(false); // prevent keys from retriggering when held
Block block; Block block;
Block next_block; Block next_block;
@ -305,7 +318,7 @@ int main()
uint blocks = 0; uint blocks = 0;
uint tiles = 0; uint tiles = 0;
uint update_interval = 250; uint update_interval = get_update_interval(0);
auto clear_color = sf::Color(73, 52, 61); auto clear_color = sf::Color(73, 52, 61);
@ -341,18 +354,18 @@ int main()
} }
} }
bool is_update_frame = update_clock.getElapsedTime().asMilliseconds() > (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) ? update_interval / 2 : update_interval); bool is_update_frame = update_clock.getElapsedTime().asMilliseconds() > (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) ? std::min({update_interval, 125u}) : update_interval);
if (is_update_frame) { if (is_update_frame) {
update_clock.restart(); update_clock.restart();
} }
bool is_move_frame = move_clock.getElapsedTime().asMilliseconds() > update_interval / 2; bool is_move_frame = move_clock.getElapsedTime().asMilliseconds() > 200;
if (is_move_frame) { if (is_move_frame) {
move_clock.restart(); move_clock.restart();
} }
// Rotation // Rotation
if (rotate && is_move_frame) { if (rotate) {
block.rotation_state++; block.rotation_state++;
// Check to see if new rotation state is overlapping any tiles // Check to see if new rotation state is overlapping any tiles
for (auto tile : block.get_tiles()) { for (auto tile : block.get_tiles()) {
@ -365,24 +378,22 @@ int main()
} }
// Horizontal movement // Horizontal movement
if (is_move_frame) { int movement = 0;
int movement = 0; if (move_left || is_move_frame && sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) {
if (move_left || sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) { movement--;
movement--; move_left = false;
move_left = false; }
} if (move_right || is_move_frame && sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) {
if (move_right ||sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) { movement++;
movement++; move_right = false;
move_right = false; }
} if (movement != 0) {
if (movement != 0) { for (auto tile : block.get_tiles()) {
for (auto tile : block.get_tiles()) { if (tile.x + movement < 0 || tile.x + movement >= GRID_WIDTH || grid[tile.y][tile.x + movement]) {
if (tile.x + movement < 0 || tile.x + movement >= GRID_WIDTH || grid[tile.y][tile.x + movement]) { goto after_movement_loop;
goto after_movement_loop;
}
} }
block.position.x += movement;
} }
block.position.x += movement;
} }
after_movement_loop: after_movement_loop:
@ -503,9 +514,11 @@ int main()
scored = POINTS_4_LINES; scored = POINTS_4_LINES;
break; break;
} }
scored *= (lines / LINES_PER_LEVEL) + 1; int level = get_level(lines);
scored *= level + 1;
score += scored; score += scored;
lines += cleared_lines; lines += cleared_lines;
update_interval = get_update_interval(level);
} }
block = next_block; block = next_block;
next_block = Block(); next_block = Block();
@ -530,7 +543,7 @@ int main()
number_renderer.render(&window, score, 477, 162); number_renderer.render(&window, score, 477, 162);
number_renderer.render(&window, score, 477, 202); number_renderer.render(&window, score, 477, 202);
number_renderer.render(&window, lines, 477, 242); number_renderer.render(&window, lines, 477, 242);
number_renderer.render(&window, lines / LINES_PER_LEVEL, 477, 282); number_renderer.render(&window, get_level(lines), 477, 282);
number_renderer.render(&window, blocks, 477, 322); number_renderer.render(&window, blocks, 477, 322);
number_renderer.render(&window, tiles, 477, 362); number_renderer.render(&window, tiles, 477, 362);

Loading…
Cancel
Save