Organize resources into folders, update packer accordingly

cpp
Elnu 3 years ago
parent 9a9f74cb52
commit bd62eb8ed7

@ -1,4 +1,4 @@
import os
import os, shutil
RES_DIR = "../res/"
PACKED_DIR = "../include/packed/"
@ -7,11 +7,22 @@ resources = os.fsencode(RES_DIR)
os.makedirs(PACKED_DIR, exist_ok=True)
packed_dir = os.fsencode(PACKED_DIR)
for file in os.listdir(packed_dir):
if os.path.splitext(file)[1] == b".hpp":
os.unlink(os.path.join(packed_dir, file))
for filename in os.listdir(packed_dir):
file_path = os.path.join(packed_dir, filename)
if os.path.isfile(file_path) or os.path.islink(file_path):
os.unlink(file_path)
elif os.path.isdir(file_path):
shutil.rmtree(file_path)
for folder in os.listdir(resources):
folder_path = os.path.join(resources, folder)
if os.path.isfile(folder_path):
continue
packed_path = os.path.join(packed_dir, folder)
os.makedirs(packed_path, exist_ok=True)
for resource in os.listdir(folder_path):
resource_path = os.path.join(folder_path, resource)
for resource in os.listdir(resources):
res = ""
splitext = os.path.splitext(resource)
@ -25,7 +36,7 @@ for resource in os.listdir(resources):
name += "_data"
encoded = f"const unsigned char {name.upper()}[] = {'{'}"
file = open(os.path.join(resources, resource), "rb") # read binary
file = open(resource_path, "rb") # read binary
bytes_processed = 0
for byte in file.read():
if bytes_processed % 16 == 0:
@ -34,5 +45,5 @@ for resource in os.listdir(resources):
bytes_processed += 1
encoded = encoded[:-2] + "\n};"
res += encoded + "\n"
with open(os.path.join(PACKED_DIR, f"{name}.hpp"), "w") as f:
with open(os.path.join(packed_path.decode(), f"{name}.hpp"), "w") as f:
f.write(res)

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@ -28,15 +28,16 @@
#include <sys/types.h>
#include <pwd.h>
#include <packed/background_texture_data.hpp>
#include <packed/blocks_texture_data.hpp>
#include <packed/game_over_audio_data.hpp>
#include <packed/level_up_audio_data.hpp>
#include <packed/new_highscore_audio_data.hpp>
#include <packed/numerals_texture_data.hpp>
#include <packed/rotate_audio_data.hpp>
#include <packed/row_clear_audio_data.hpp>
#include <packed/snap_audio_data.hpp>
#include <packed/audio/game_over_audio_data.hpp>
#include <packed/audio/level_up_audio_data.hpp>
#include <packed/audio/new_highscore_audio_data.hpp>
#include <packed/audio/rotate_audio_data.hpp>
#include <packed/audio/row_clear_audio_data.hpp>
#include <packed/audio/snap_audio_data.hpp>
#include <packed/textures/background_texture_data.hpp>
#include <packed/textures/blocks_texture_data.hpp>
#include <packed/textures/numerals_texture_data.hpp>
#define TILE_SIZE 20

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