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@ -2,7 +2,9 @@
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <SFML/Window/Keyboard.hpp>
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@ -10,28 +12,52 @@
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#include <iterator>
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#include <iterator>
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#include <string>
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#include <string>
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#define WINDOW_WIDTH 280
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#define TILE_SIZE 20
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#define WINDOW_HEIGHT 400
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#define GRID_WIDTH 14
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#define GRID_WIDTH 14
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#define GRID_HEIGHT 20
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#define GRID_HEIGHT 20
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#define WINDOW_WIDTH GRID_WIDTH * TILE_SIZE
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#define WINDOW_HEIGHT GRID_HEIGHT * TILE_SIZE
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class TileType {
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class TileType {
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public:
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public:
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static TileType white, red, green, blue, yellow, magenta, cyan;
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sf::IntRect texture_rect;
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sf::Color color;
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sf::IntRect ghost_texture_rect;
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TileType(sf::Color _color) {
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TileType(sf::IntRect _texture_rect, sf::IntRect _ghost_texture_rect) {
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color = _color;
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texture_rect = _texture_rect;
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ghost_texture_rect = _ghost_texture_rect;
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}
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}
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};
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};
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TileType TileType::white = TileType(sf::Color::White);
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TileType tile_type_0(
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TileType TileType::red = TileType(sf::Color::Red);
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sf::IntRect(0, 0, TILE_SIZE, TILE_SIZE),
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TileType TileType::green = TileType(sf::Color::Green);
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sf::IntRect(0, TILE_SIZE, TILE_SIZE, TILE_SIZE)
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TileType TileType::blue = TileType(sf::Color::Blue);
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);
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TileType TileType::yellow = TileType(sf::Color::Yellow);
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TileType tile_type_1(
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TileType TileType::magenta = TileType(sf::Color::Magenta);
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sf::IntRect(TILE_SIZE, 0, TILE_SIZE, TILE_SIZE),
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TileType TileType::cyan = TileType(sf::Color::Cyan);
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sf::IntRect(TILE_SIZE, TILE_SIZE, TILE_SIZE, TILE_SIZE)
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);
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TileType tile_type_2(
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sf::IntRect(TILE_SIZE * 2, 0, TILE_SIZE, TILE_SIZE),
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sf::IntRect(TILE_SIZE * 2, TILE_SIZE, TILE_SIZE, TILE_SIZE)
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);
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TileType tile_type_3(
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sf::IntRect(TILE_SIZE * 3, 0, TILE_SIZE, TILE_SIZE),
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sf::IntRect(TILE_SIZE * 3, TILE_SIZE, TILE_SIZE, TILE_SIZE)
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);
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TileType tile_type_4(
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sf::IntRect(TILE_SIZE * 4, 0, TILE_SIZE, TILE_SIZE),
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sf::IntRect(TILE_SIZE * 4, TILE_SIZE, TILE_SIZE, TILE_SIZE)
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);
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TileType tile_type_5(
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sf::IntRect(TILE_SIZE * 5, 0, TILE_SIZE, TILE_SIZE),
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sf::IntRect(TILE_SIZE * 5, TILE_SIZE, TILE_SIZE, TILE_SIZE)
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);
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TileType tile_type_6(
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sf::IntRect(TILE_SIZE * 6, 0, TILE_SIZE, TILE_SIZE),
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sf::IntRect(TILE_SIZE * 6, TILE_SIZE, TILE_SIZE, TILE_SIZE)
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);
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class BlockType {
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class BlockType {
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public:
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public:
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@ -51,37 +77,37 @@ class BlockType {
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};
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};
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// https://gamedev.stackexchange.com/a/17978
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// https://gamedev.stackexchange.com/a/17978
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BlockType BlockType::i(&TileType::white, {
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BlockType BlockType::i(&tile_type_0, {
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{0, 0, 0, 0},
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{0, 0, 0, 0},
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{1, 1, 1, 1},
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{1, 1, 1, 1},
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{0, 0, 0, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}
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{0, 0, 0, 0}
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});
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});
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BlockType BlockType::j(&TileType::red, {
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BlockType BlockType::j(&tile_type_1, {
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{1, 0, 0},
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{1, 0, 0},
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{1, 1, 1},
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{1, 1, 1},
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{0, 0, 0}
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{0, 0, 0}
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});
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});
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BlockType BlockType::l(&TileType::green, {
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BlockType BlockType::l(&tile_type_2, {
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{0, 0, 1},
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{0, 0, 1},
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{1, 1, 1},
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{1, 1, 1},
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{0, 0, 0}
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{0, 0, 0}
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});
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});
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BlockType BlockType::o(&TileType::blue, {
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BlockType BlockType::o(&tile_type_3, {
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{1, 1},
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{1, 1},
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{1, 1}
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{1, 1}
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}, false);
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}, false);
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BlockType BlockType::s(&TileType::yellow, {
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BlockType BlockType::s(&tile_type_4, {
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{0, 1, 1},
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{0, 1, 1},
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{1, 1, 0},
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{1, 1, 0},
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{0, 0, 0}
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{0, 0, 0}
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});
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});
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BlockType BlockType::t(&TileType::magenta, {
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BlockType BlockType::t(&tile_type_5, {
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{0, 1, 0},
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{0, 1, 0},
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{1, 1, 1},
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{1, 1, 1},
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{0, 0, 0}
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{0, 0, 0}
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});
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});
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BlockType BlockType::z(&TileType::cyan, {
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BlockType BlockType::z(&tile_type_6, {
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{1, 1, 0},
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{1, 1, 0},
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{0, 1, 1},
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{0, 1, 1},
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{0, 0, 0}
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{0, 0, 0}
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@ -145,7 +171,6 @@ class Block {
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int main()
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int main()
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{
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{
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srand(time(NULL));
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srand(time(NULL));
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sf::RenderWindow window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "elnutris");
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sf::RenderWindow window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "elnutris");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@ -154,9 +179,10 @@ int main()
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TileType* grid[GRID_HEIGHT][GRID_WIDTH] = { nullptr };
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TileType* grid[GRID_HEIGHT][GRID_WIDTH] = { nullptr };
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int shape_width = WINDOW_WIDTH / GRID_WIDTH;
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sf::Texture texture;
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int shape_height = WINDOW_HEIGHT / GRID_HEIGHT;
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texture.loadFromFile("../res/texture.png");
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sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height));
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sf::Sprite sprite;
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sprite.setTexture(texture);
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bool snap, rotate, move_left, move_right;
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bool snap, rotate, move_left, move_right;
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sf::Clock update_clock;
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sf::Clock update_clock;
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@ -176,6 +202,8 @@ int main()
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int update_interval = 250;
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int update_interval = 250;
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auto clear_color = sf::Color(73, 52, 61);
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while (window.isOpen())
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while (window.isOpen())
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{
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{
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sf::Event event;
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sf::Event event;
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@ -280,18 +308,16 @@ int main()
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}
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}
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// Draw block
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// Draw block
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window.clear();
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window.clear(clear_color);
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if (!landed) {
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if (!landed) {
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sf::Color ghost_color = block.type->tile_type->color;
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ghost_color.a = 64;
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for (auto tile : block.get_tiles()) {
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for (auto tile : block.get_tiles()) {
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int snap_y = tile.y + snap_offset;
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int snap_y = tile.y + snap_offset;
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shape.setFillColor(block.type->tile_type->color);
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sprite.setTextureRect(block.type->tile_type->texture_rect);
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shape.setPosition(tile.x * shape_width, tile.y * shape_height);
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sprite.setPosition(tile.x * TILE_SIZE, tile.y * TILE_SIZE);
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window.draw(shape);
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window.draw(sprite);
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shape.setFillColor(ghost_color);
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sprite.setTextureRect(block.type->tile_type->ghost_texture_rect);
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shape.setPosition(tile.x * shape_width, snap_y * shape_height);
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sprite.setPosition(tile.x * TILE_SIZE, snap_y * TILE_SIZE);
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window.draw(shape);
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window.draw(sprite);
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}
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}
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}
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}
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@ -345,9 +371,9 @@ int main()
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// If tile_type is a nullptr (no block), continue
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// If tile_type is a nullptr (no block), continue
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continue;
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continue;
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}
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}
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shape.setFillColor(tile_type->color);
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sprite.setTextureRect(tile_type->texture_rect);
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shape.setPosition(x * shape_width, y * shape_height);
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sprite.setPosition(x * TILE_SIZE, y * TILE_SIZE);
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window.draw(shape);
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window.draw(sprite);
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}
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}
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}
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}
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window.draw(text);
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window.draw(text);
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