main
Elnu 3 years ago
parent 8b6387737c
commit d55773cdc5

@ -1,9 +1,9 @@
use gcd::Gcd;
use rand::seq::SliceRandom;
use sfml::audio::*;
use sfml::graphics::*;
use sfml::window::*;
use sfml::system::*;
use sfml::audio::*;
use rand::seq::SliceRandom;
use gcd::Gcd;
use sfml::window::*;
use std::io::Write;
mod structs;
@ -35,14 +35,17 @@ fn main() {
VideoMode::new(WINDOW_WIDTH, WINDOW_HEIGHT, 16),
"septadrop",
Style::TITLEBAR | Style::CLOSE,
&context_settings
&context_settings,
);
window.set_framerate_limit(FPS);
window.set_key_repeat_enabled(false);
let icon = Image::from_file(&texture("icon")).unwrap();
{
let Vector2u { x: width, y: height } = icon.size();
let Vector2u {
x: width,
y: height,
} = icon.size();
window.set_icon(width, height, icon.pixel_data());
}
@ -55,7 +58,8 @@ fn main() {
let mut next_block = random_block();
// Default::default() initializes all array cells to None (no block)
let mut grid: [[Option<&TileType>; GRID_WIDTH as usize]; GRID_HEIGHT as usize] = Default::default();
let mut grid: [[Option<&TileType>; GRID_WIDTH as usize]; GRID_HEIGHT as usize] =
Default::default();
let blocks_texture = Texture::from_file(&texture("blocks")).unwrap();
let mut sprite = Sprite::with_texture(&blocks_texture);
@ -73,8 +77,10 @@ fn main() {
let mut paused_text = Sprite::with_texture(&paused_texture);
let paused_texture_size = paused_texture.size();
paused_text.set_position(Vector2f::new(
PLAYFIELD_X as f32 + (GRID_WIDTH as f32 * TILE_SIZE as f32 / 2.0) - paused_texture_size.x as f32 / 2.0,
PLAYFIELD_Y as f32 + (GRID_HEIGHT as f32 * TILE_SIZE as f32 / 2.0) - paused_texture_size.y as f32 / 2.0
PLAYFIELD_X as f32 + (GRID_WIDTH as f32 * TILE_SIZE as f32 / 2.0)
- paused_texture_size.x as f32 / 2.0,
PLAYFIELD_Y as f32 + (GRID_HEIGHT as f32 * TILE_SIZE as f32 / 2.0)
- paused_texture_size.y as f32 / 2.0,
));
paused_text
};
@ -84,7 +90,11 @@ fn main() {
let mut highscore: u32;
if highscore_file_path.exists() {
highscore = std::fs::read_to_string(&highscore_file_path).unwrap().trim().parse::<u32>().unwrap();
highscore = std::fs::read_to_string(&highscore_file_path)
.unwrap()
.trim()
.parse::<u32>()
.unwrap();
let point_gcd = POINTS_1_LINE
.gcd(POINTS_2_LINES)
.gcd(POINTS_3_LINES)
@ -152,48 +162,56 @@ fn main() {
Event::Closed => {
window.close();
break;
},
}
Event::GainedFocus => {
if paused && paused_from_lost_focus {
toggle_pause = true;
}
},
}
Event::LostFocus => {
if !paused {
toggle_pause = true;
paused_from_lost_focus = true;
}
},
Event::KeyPressed { code, alt: _, ctrl: _, shift: _, system: _ } => {
match code {
Key::ESCAPE => toggle_pause = true,
Key::SPACE => snap = !paused,
Key::UP => rotate = !paused,
Key::DOWN => fast_forward = !paused,
Key::LEFT => {
move_left = !paused;
move_left_immediate = !paused;
move_clock.restart();
},
Key::RIGHT => {
move_right = !paused;
move_right_immediate = !paused;
move_clock.restart();
}
_ => {}
}
Event::KeyPressed {
code,
alt: _,
ctrl: _,
shift: _,
system: _,
} => match code {
Key::ESCAPE => toggle_pause = true,
Key::SPACE => snap = !paused,
Key::UP => rotate = !paused,
Key::DOWN => fast_forward = !paused,
Key::LEFT => {
move_left = !paused;
move_left_immediate = !paused;
move_clock.restart();
}
},
Event::KeyReleased { code, alt: _, ctrl: _, shift: _, system: _ } => {
match code {
Key::DOWN => fast_forward = false,
Key::LEFT => move_left = false,
Key::RIGHT => move_right = false,
_ => {}
Key::RIGHT => {
move_right = !paused;
move_right_immediate = !paused;
move_clock.restart();
}
}
_ => {},
_ => {}
},
Event::KeyReleased {
code,
alt: _,
ctrl: _,
shift: _,
system: _,
} => match code {
Key::DOWN => fast_forward = false,
Key::LEFT => move_left = false,
Key::RIGHT => move_right = false,
_ => {}
},
_ => {}
},
None => break
None => break,
}
}
@ -201,23 +219,17 @@ fn main() {
paused = !paused;
if paused {
pause_clock.restart();
paused_clear.set_position(Vector2f::new(
PLAYFIELD_X as f32,
PLAYFIELD_Y as f32
));
paused_clear.set_position(Vector2f::new(PLAYFIELD_X as f32, PLAYFIELD_Y as f32));
paused_clear.set_size(Vector2f::new(
(GRID_WIDTH * TILE_SIZE) as f32,
(GRID_HEIGHT * TILE_SIZE) as f32
(GRID_HEIGHT * TILE_SIZE) as f32,
));
window.draw(&paused_clear);
let size = Vector2f::new(
(NEXT_WIDTH * TILE_SIZE) as f32,
(NEXT_HEIGHT * TILE_SIZE) as f32
(NEXT_HEIGHT * TILE_SIZE) as f32,
);
paused_clear.set_position(Vector2f::new(
NEXT_X as f32,
NEXT_Y as f32
) - size / 2.0);
paused_clear.set_position(Vector2f::new(NEXT_X as f32, NEXT_Y as f32) - size / 2.0);
paused_clear.set_size(size);
window.draw(&paused_clear);
window.draw(&paused_text);
@ -235,9 +247,8 @@ fn main() {
continue;
}
let is_update_frame =
update_clock.elapsed_time().as_milliseconds() - pause_offset as i32 >
if fast_forward {
let is_update_frame = update_clock.elapsed_time().as_milliseconds() - pause_offset as i32
> if fast_forward {
std::cmp::min(update_interval, MAX_FAST_FORWARD_INTERVAL)
} else {
update_interval
@ -246,9 +257,8 @@ fn main() {
update_clock.restart();
}
let is_move_frame =
move_clock.elapsed_time().as_milliseconds() - pause_offset as i32 >
MOVE_FRAME_INTERVAL as i32;
let is_move_frame = move_clock.elapsed_time().as_milliseconds() - pause_offset as i32
> MOVE_FRAME_INTERVAL as i32;
if is_move_frame {
move_clock.restart();
}
@ -296,7 +306,10 @@ fn main() {
}
if movement != 0 {
for (i, tile) in block.get_tiles().iter().enumerate().rev() {
if tile.x + movement < 0 || tile.x + movement >= GRID_WIDTH as i32 || grid[tile.y as usize][(tile.x + movement) as usize].is_some() {
if tile.x + movement < 0
|| tile.x + movement >= GRID_WIDTH as i32
|| grid[tile.y as usize][(tile.x + movement) as usize].is_some()
{
break;
}
if i == 0 {
@ -335,9 +348,12 @@ fn main() {
block.position.y += snap_offset;
snap = false;
snap_sound.play();
} else if is_update_frame { // Land checking
} else if is_update_frame {
// Land checking
for tile in block.get_tiles().iter() {
if tile.y == GRID_HEIGHT as i32 - 1 || grid[tile.y as usize + 1][tile.x as usize].is_some() {
if tile.y == GRID_HEIGHT as i32 - 1
|| grid[tile.y as usize + 1][tile.x as usize].is_some()
{
landed = true;
break;
}
@ -345,10 +361,10 @@ fn main() {
}
let landed = landed; // remove mutability
// Clear window
// Normally, one would run window.clear(),
// but the background image covers the entire window.
window.draw(&background);
// Clear window
// Normally, one would run window.clear(),
// but the background image covers the entire window.
window.draw(&background);
// Draw block
if !landed {
@ -357,13 +373,13 @@ fn main() {
sprite.set_texture_rect(&block.block_type.tile_type.texture_rect);
sprite.set_position(Vector2f::new(
(PLAYFIELD_X as i32 + tile.x * TILE_SIZE as i32) as f32,
(PLAYFIELD_Y as i32 + tile.y * TILE_SIZE as i32) as f32
(PLAYFIELD_Y as i32 + tile.y * TILE_SIZE as i32) as f32,
));
window.draw(&sprite);
sprite.set_texture_rect(&block.block_type.tile_type.ghost_texture_rect);
sprite.set_position(Vector2f::new(
(PLAYFIELD_X as i32 + tile.x * TILE_SIZE as i32) as f32,
(PLAYFIELD_Y as i32 + snap_y * TILE_SIZE as i32) as f32
(PLAYFIELD_Y as i32 + snap_y * TILE_SIZE as i32) as f32,
));
window.draw(&sprite);
}
@ -375,12 +391,16 @@ fn main() {
// This is assuming the next block spawns unrotated.
// Refactoring is needed if random rotations are added
let x_offset = next_block.block_type.width * TILE_SIZE / 2;
let y_offset = (next_block.block_type.height + next_block.block_type.starting_line * 2) * TILE_SIZE / 2;
let y_offset = (next_block.block_type.height + next_block.block_type.starting_line * 2)
* TILE_SIZE
/ 2;
for tile in next_block_tiles.iter() {
sprite.set_texture_rect(&next_block.block_type.tile_type.texture_rect);
sprite.set_position(Vector2f::new(
(NEXT_X + (tile.x - next_block.position.x) as u32 * TILE_SIZE - x_offset) as f32,
(NEXT_Y + (tile.y - next_block.position.y) as u32 * TILE_SIZE - y_offset) as f32
(NEXT_X + (tile.x - next_block.position.x) as u32 * TILE_SIZE - x_offset)
as f32,
(NEXT_Y + (tile.y - next_block.position.y) as u32 * TILE_SIZE - y_offset)
as f32,
));
window.draw(&sprite);
}
@ -419,7 +439,7 @@ fn main() {
1 => POINTS_1_LINE,
2 => POINTS_2_LINES,
3 => POINTS_3_LINES,
_ => POINTS_4_LINES
_ => POINTS_4_LINES,
};
if scored > 0 {
let level = get_level(lines);
@ -475,7 +495,7 @@ fn main() {
sprite.set_texture_rect(&tile_type.texture_rect);
sprite.set_position(Vector2f::new(
(PLAYFIELD_X + x * TILE_SIZE) as f32,
(PLAYFIELD_Y + y * TILE_SIZE) as f32
(PLAYFIELD_Y + y * TILE_SIZE) as f32,
));
window.draw(&sprite);
}

@ -1,61 +1,61 @@
use crate::structs::BlockType;
use crate::config::GRID_WIDTH;
use crate::structs::BlockType;
use sfml::system::Vector2i;
pub struct Block<'a> {
pub block_type: &'a BlockType,
pub position: Vector2i,
pub rotation_state: i32
pub block_type: &'a BlockType,
pub position: Vector2i,
pub rotation_state: i32,
}
impl<'a> Block<'a> {
pub fn new(block_type: &'a BlockType, ) -> Self {
Self {
block_type,
position: Vector2i::new(
GRID_WIDTH as i32 / 2 - block_type.grid[0].len() as i32 / 2,
0
),
rotation_state: 0
}
}
pub fn new(block_type: &'a BlockType) -> Self {
Self {
block_type,
position: Vector2i::new(
GRID_WIDTH as i32 / 2 - block_type.grid[0].len() as i32 / 2,
0,
),
rotation_state: 0,
}
}
pub fn get_tiles(&mut self) -> Vec<Vector2i> {
let mut tiles: Vec<Vector2i> = Vec::new();
for (y, row) in self.block_type.grid.iter().enumerate() {
let y = y as i32;
for (x, cell) in row.iter().enumerate() {
let x = x as i32;
if !cell {
continue;
}
let mut rotated = Vector2i::new(x as i32, y as i32);
if self.block_type.rotate {
let center_x = row.len() as i32 / 2;
let center_y = self.block_type.grid.len() as i32 / 2;
let offset_x = x - center_x;
let offset_y = y - center_y;
match self.rotation_state {
0 => {},
1 => {
rotated.x = center_x + offset_y;
rotated.y = center_y - offset_x;
},
2 => {
rotated.x = center_x - offset_x;
rotated.y = center_y - offset_y;
},
3 => {
rotated.x = center_x - offset_y;
rotated.y = center_y + offset_x;
}
_ => self.rotation_state %= 4
}
}
let global = self.position + rotated;
tiles.push(global);
}
}
tiles
}
pub fn get_tiles(&mut self) -> Vec<Vector2i> {
let mut tiles: Vec<Vector2i> = Vec::new();
for (y, row) in self.block_type.grid.iter().enumerate() {
let y = y as i32;
for (x, cell) in row.iter().enumerate() {
let x = x as i32;
if !cell {
continue;
}
let mut rotated = Vector2i::new(x as i32, y as i32);
if self.block_type.rotate {
let center_x = row.len() as i32 / 2;
let center_y = self.block_type.grid.len() as i32 / 2;
let offset_x = x - center_x;
let offset_y = y - center_y;
match self.rotation_state {
0 => {}
1 => {
rotated.x = center_x + offset_y;
rotated.y = center_y - offset_x;
}
2 => {
rotated.x = center_x - offset_x;
rotated.y = center_y - offset_y;
}
3 => {
rotated.x = center_x - offset_y;
rotated.y = center_y + offset_x;
}
_ => self.rotation_state %= 4,
}
}
let global = self.position + rotated;
tiles.push(global);
}
}
tiles
}
}

@ -1,151 +1,128 @@
use crate::structs::TileType;
use crate::config::TILE_SIZE;
use crate::structs::TileType;
use sfml::graphics::IntRect;
pub struct BlockType {
pub tile_type: TileType,
pub grid: Vec<Vec<bool>>,
pub width: u32,
pub height: u32,
pub starting_line: u32,
pub rotate: bool
pub tile_type: TileType,
pub grid: Vec<Vec<bool>>,
pub width: u32,
pub height: u32,
pub starting_line: u32,
pub rotate: bool,
}
impl BlockType {
pub fn new(tile_type: TileType, grid: Vec<Vec<bool>>, rotate: bool) -> Self {
let mut width: u32 = 0;
let mut height: u32 = 0;
let mut starting_line: u32 = 0;
for (y, row) in grid.iter().enumerate() {
let mut has_content = false;
for (x, cell) in row.iter().enumerate() {
if *cell {
width = std::cmp::max(width, x as u32 + 1);
has_content = true;
}
}
if has_content {
if height == 0 {
starting_line = y as u32;
}
height = y as u32 + 1 - starting_line;
}
}
Self {
tile_type,
grid,
width,
height,
starting_line,
rotate
}
}
pub fn new(tile_type: TileType, grid: Vec<Vec<bool>>, rotate: bool) -> Self {
let mut width: u32 = 0;
let mut height: u32 = 0;
let mut starting_line: u32 = 0;
for (y, row) in grid.iter().enumerate() {
let mut has_content = false;
for (x, cell) in row.iter().enumerate() {
if *cell {
width = std::cmp::max(width, x as u32 + 1);
has_content = true;
}
}
if has_content {
if height == 0 {
starting_line = y as u32;
}
height = y as u32 + 1 - starting_line;
}
}
Self {
tile_type,
grid,
width,
height,
starting_line,
rotate,
}
}
pub fn init_list() -> Vec<Self> {
let mut list = Vec::new();
let tile_size = TILE_SIZE as i32;
pub fn init_list() -> Vec<Self> {
let mut list = Vec::new();
let tile_size = TILE_SIZE as i32;
const Y: bool = true;
const N: bool = false;
const Y: bool = true;
const N: bool = false;
// I block
list.push(Self::new(
TileType::new(
IntRect::new(0, 0, tile_size, tile_size),
IntRect::new(0, tile_size, tile_size, tile_size)
),
vec![
vec![N, N, N, N],
vec![Y, Y, Y, Y],
vec![N, N, N, N],
vec![N, N, N, N]
],
true
));
// I block
list.push(Self::new(
TileType::new(
IntRect::new(0, 0, tile_size, tile_size),
IntRect::new(0, tile_size, tile_size, tile_size),
),
vec![
vec![N, N, N, N],
vec![Y, Y, Y, Y],
vec![N, N, N, N],
vec![N, N, N, N],
],
true,
));
// J Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size, 0, tile_size, tile_size),
IntRect::new(tile_size, tile_size, tile_size, tile_size),
),
vec![
vec![Y, N, N],
vec![Y, Y, Y],
vec![N, N, N]
],
true
));
// J Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size, 0, tile_size, tile_size),
IntRect::new(tile_size, tile_size, tile_size, tile_size),
),
vec![vec![Y, N, N], vec![Y, Y, Y], vec![N, N, N]],
true,
));
// L Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size * 2, 0, tile_size, tile_size),
IntRect::new(tile_size * 2, tile_size, tile_size, tile_size),
),
vec![
vec![N, N, Y],
vec![Y, Y, Y],
vec![N, N, N]
],
true
));
// L Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size * 2, 0, tile_size, tile_size),
IntRect::new(tile_size * 2, tile_size, tile_size, tile_size),
),
vec![vec![N, N, Y], vec![Y, Y, Y], vec![N, N, N]],
true,
));
// O Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size * 3, 0, tile_size, tile_size),
IntRect::new(tile_size * 3, tile_size, tile_size, tile_size),
),
vec![
vec![Y, Y],
vec![Y, Y]
],
false
));
// O Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size * 3, 0, tile_size, tile_size),
IntRect::new(tile_size * 3, tile_size, tile_size, tile_size),
),
vec![vec![Y, Y], vec![Y, Y]],
false,
));
// S Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size * 4, 0, tile_size, tile_size),
IntRect::new(tile_size * 4, tile_size, tile_size, tile_size),
),
vec![
vec![N, Y, Y],
vec![Y, Y, N],
vec![N, N, N]
],
true
));
// S Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size * 4, 0, tile_size, tile_size),
IntRect::new(tile_size * 4, tile_size, tile_size, tile_size),
),
vec![vec![N, Y, Y], vec![Y, Y, N], vec![N, N, N]],
true,
));
// T Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size * 5, 0, tile_size, tile_size),
IntRect::new(tile_size * 5, tile_size, tile_size, tile_size),
),
vec![
vec![N, Y, N],
vec![Y, Y, Y],
vec![N, N, N]
],
true
));
// T Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size * 5, 0, tile_size, tile_size),
IntRect::new(tile_size * 5, tile_size, tile_size, tile_size),
),
vec![vec![N, Y, N], vec![Y, Y, Y], vec![N, N, N]],
true,
));
// Z Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size * 6, 0, tile_size, tile_size),
IntRect::new(tile_size * 6, tile_size, tile_size, tile_size)
),
vec![
vec![Y, Y, N],
vec![N, Y, Y],
vec![N, N, N]
],
true
));
// Z Block
list.push(Self::new(
TileType::new(
IntRect::new(tile_size * 6, 0, tile_size, tile_size),
IntRect::new(tile_size * 6, tile_size, tile_size, tile_size),
),
vec![vec![Y, Y, N], vec![N, Y, Y], vec![N, N, N]],
true,
));
list
}
list
}
}

@ -3,74 +3,84 @@ use sfml::system::Vector2f;
use sfml::SfBox;
pub struct NumberRenderer {
texture: SfBox<Texture>,
comma_rect: IntRect,
numeral_rects: [IntRect; 10],
texture: SfBox<Texture>,
comma_rect: IntRect,
numeral_rects: [IntRect; 10],
}
impl NumberRenderer {
pub fn new(texture: SfBox<Texture>, comma_rect: IntRect, numeral_rects: [IntRect; 10]) -> Self {
Self {
texture,
comma_rect,
numeral_rects
}
}
pub fn new(texture: SfBox<Texture>, comma_rect: IntRect, numeral_rects: [IntRect; 10]) -> Self {
Self {
texture,
comma_rect,
numeral_rects,
}
}
pub fn default() -> Self {
Self::new(
Texture::from_file(&crate::texture("numerals")).unwrap(),
IntRect::new(134, 0, 10, 16),
[
IntRect::new(0, 0, 14, 16),
IntRect::new(14, 0, 8, 16),
IntRect::new(22, 0, 14, 16),
IntRect::new(36, 0, 14, 16),
IntRect::new(50, 0, 14, 16),
IntRect::new(64, 0, 14, 16),
IntRect::new(78, 0, 14, 16),
IntRect::new(92, 0, 14, 16),
IntRect::new(106, 0, 14, 16),
IntRect::new(120, 0, 14, 16)
]
)
}
pub fn default() -> Self {
Self::new(
Texture::from_file(&crate::texture("numerals")).unwrap(),
IntRect::new(134, 0, 10, 16),
[
IntRect::new(0, 0, 14, 16),
IntRect::new(14, 0, 8, 16),
IntRect::new(22, 0, 14, 16),
IntRect::new(36, 0, 14, 16),
IntRect::new(50, 0, 14, 16),
IntRect::new(64, 0, 14, 16),
IntRect::new(78, 0, 14, 16),
IntRect::new(92, 0, 14, 16),
IntRect::new(106, 0, 14, 16),
IntRect::new(120, 0, 14, 16),
],
)
}
pub fn render(&self, window: &mut RenderWindow, number: u32, x: u32, y: u32) {
let number_string = number.to_string();
let get_numeral_rect = |numeral: char| self.numeral_rects[numeral.to_digit(10).unwrap() as usize];
let mut numeral_position = Vector2f::new({
let numeral = number_string.chars().last().unwrap();
let numeral_rect = get_numeral_rect(numeral);
x as f32 - numeral_rect.width as f32
}, y as f32);
let digits = number_string.len();
let mut sprite = Sprite::new();
sprite.set_texture(&self.texture, false);
// can't reverse .chars() directly since it doesn't implement std::iter::DoubleEndedIterator
// Instead, we must collect it to a Vec then iterate over that.
// For more info, see https://users.rust-lang.org/t/43401/2
for (i, numeral) in number_string.chars().collect::<Vec<char>>().iter().enumerate().rev() {
let numeral_rect = get_numeral_rect(*numeral);
if (digits - i) % 3 == 1 && i != digits - 1 {
sprite.set_texture_rect(&self.comma_rect);
sprite.set_position(numeral_position);
window.draw(&sprite);
numeral_position.x -= numeral_rect.width as f32;
}
sprite.set_texture_rect(&numeral_rect);
sprite.set_position(numeral_position);
window.draw(&sprite);
if i == 0 {
break;
}
if (digits - i) % 3 == 0 {
numeral_position.x -= self.comma_rect.width as f32;
continue;
}
let numeral = number_string.as_bytes()[i - 1] as char;
let numeral_rect = get_numeral_rect(numeral);
numeral_position.x -= numeral_rect.width as f32;
}
}
pub fn render(&self, window: &mut RenderWindow, number: u32, x: u32, y: u32) {
let number_string = number.to_string();
let get_numeral_rect =
|numeral: char| self.numeral_rects[numeral.to_digit(10).unwrap() as usize];
let mut numeral_position = Vector2f::new(
{
let numeral = number_string.chars().last().unwrap();
let numeral_rect = get_numeral_rect(numeral);
x as f32 - numeral_rect.width as f32
},
y as f32,
);
let digits = number_string.len();
let mut sprite = Sprite::new();
sprite.set_texture(&self.texture, false);
// can't reverse .chars() directly since it doesn't implement std::iter::DoubleEndedIterator
// Instead, we must collect it to a Vec then iterate over that.
// For more info, see https://users.rust-lang.org/t/43401/2
for (i, numeral) in number_string
.chars()
.collect::<Vec<char>>()
.iter()
.enumerate()
.rev()
{
let numeral_rect = get_numeral_rect(*numeral);
if (digits - i) % 3 == 1 && i != digits - 1 {
sprite.set_texture_rect(&self.comma_rect);
sprite.set_position(numeral_position);
window.draw(&sprite);
numeral_position.x -= numeral_rect.width as f32;
}
sprite.set_texture_rect(&numeral_rect);
sprite.set_position(numeral_position);
window.draw(&sprite);
if i == 0 {
break;
}
if (digits - i) % 3 == 0 {
numeral_position.x -= self.comma_rect.width as f32;
continue;
}
let numeral = number_string.as_bytes()[i - 1] as char;
let numeral_rect = get_numeral_rect(numeral);
numeral_position.x -= numeral_rect.width as f32;
}
}
}

@ -9,7 +9,7 @@ impl TileType {
pub fn new(texture_rect: IntRect, ghost_texture_rect: IntRect) -> Self {
Self {
texture_rect,
ghost_texture_rect
ghost_texture_rect,
}
}
}
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