parent
8b6387737c
commit
d55773cdc5
@ -1,61 +1,61 @@
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use crate::structs::BlockType;
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use crate::config::GRID_WIDTH;
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use crate::structs::BlockType;
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use sfml::system::Vector2i;
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pub struct Block<'a> {
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pub block_type: &'a BlockType,
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pub position: Vector2i,
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pub rotation_state: i32
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pub block_type: &'a BlockType,
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pub position: Vector2i,
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pub rotation_state: i32,
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}
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impl<'a> Block<'a> {
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pub fn new(block_type: &'a BlockType, ) -> Self {
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Self {
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block_type,
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position: Vector2i::new(
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GRID_WIDTH as i32 / 2 - block_type.grid[0].len() as i32 / 2,
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0
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),
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rotation_state: 0
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}
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}
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pub fn new(block_type: &'a BlockType) -> Self {
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Self {
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block_type,
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position: Vector2i::new(
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GRID_WIDTH as i32 / 2 - block_type.grid[0].len() as i32 / 2,
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0,
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),
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rotation_state: 0,
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}
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}
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pub fn get_tiles(&mut self) -> Vec<Vector2i> {
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let mut tiles: Vec<Vector2i> = Vec::new();
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for (y, row) in self.block_type.grid.iter().enumerate() {
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let y = y as i32;
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for (x, cell) in row.iter().enumerate() {
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let x = x as i32;
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if !cell {
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continue;
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}
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let mut rotated = Vector2i::new(x as i32, y as i32);
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if self.block_type.rotate {
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let center_x = row.len() as i32 / 2;
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let center_y = self.block_type.grid.len() as i32 / 2;
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let offset_x = x - center_x;
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let offset_y = y - center_y;
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match self.rotation_state {
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0 => {},
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1 => {
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rotated.x = center_x + offset_y;
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rotated.y = center_y - offset_x;
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},
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2 => {
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rotated.x = center_x - offset_x;
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rotated.y = center_y - offset_y;
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},
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3 => {
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rotated.x = center_x - offset_y;
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rotated.y = center_y + offset_x;
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}
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_ => self.rotation_state %= 4
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}
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}
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let global = self.position + rotated;
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tiles.push(global);
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}
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}
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tiles
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}
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pub fn get_tiles(&mut self) -> Vec<Vector2i> {
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let mut tiles: Vec<Vector2i> = Vec::new();
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for (y, row) in self.block_type.grid.iter().enumerate() {
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let y = y as i32;
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for (x, cell) in row.iter().enumerate() {
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let x = x as i32;
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if !cell {
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continue;
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}
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let mut rotated = Vector2i::new(x as i32, y as i32);
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if self.block_type.rotate {
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let center_x = row.len() as i32 / 2;
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let center_y = self.block_type.grid.len() as i32 / 2;
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let offset_x = x - center_x;
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let offset_y = y - center_y;
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match self.rotation_state {
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0 => {}
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1 => {
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rotated.x = center_x + offset_y;
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rotated.y = center_y - offset_x;
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}
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2 => {
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rotated.x = center_x - offset_x;
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rotated.y = center_y - offset_y;
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}
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3 => {
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rotated.x = center_x - offset_y;
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rotated.y = center_y + offset_x;
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}
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_ => self.rotation_state %= 4,
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}
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}
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let global = self.position + rotated;
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tiles.push(global);
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}
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}
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tiles
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}
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}
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@ -1,151 +1,128 @@
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use crate::structs::TileType;
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use crate::config::TILE_SIZE;
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use crate::structs::TileType;
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use sfml::graphics::IntRect;
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pub struct BlockType {
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pub tile_type: TileType,
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pub grid: Vec<Vec<bool>>,
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pub width: u32,
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pub height: u32,
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pub starting_line: u32,
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pub rotate: bool
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pub tile_type: TileType,
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pub grid: Vec<Vec<bool>>,
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pub width: u32,
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pub height: u32,
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pub starting_line: u32,
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pub rotate: bool,
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}
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impl BlockType {
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pub fn new(tile_type: TileType, grid: Vec<Vec<bool>>, rotate: bool) -> Self {
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let mut width: u32 = 0;
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let mut height: u32 = 0;
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let mut starting_line: u32 = 0;
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for (y, row) in grid.iter().enumerate() {
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let mut has_content = false;
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for (x, cell) in row.iter().enumerate() {
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if *cell {
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width = std::cmp::max(width, x as u32 + 1);
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has_content = true;
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}
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}
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if has_content {
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if height == 0 {
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starting_line = y as u32;
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}
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height = y as u32 + 1 - starting_line;
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}
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}
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Self {
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tile_type,
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grid,
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width,
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height,
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starting_line,
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rotate
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}
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}
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pub fn new(tile_type: TileType, grid: Vec<Vec<bool>>, rotate: bool) -> Self {
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let mut width: u32 = 0;
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let mut height: u32 = 0;
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let mut starting_line: u32 = 0;
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for (y, row) in grid.iter().enumerate() {
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let mut has_content = false;
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for (x, cell) in row.iter().enumerate() {
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if *cell {
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width = std::cmp::max(width, x as u32 + 1);
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has_content = true;
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}
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}
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if has_content {
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if height == 0 {
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starting_line = y as u32;
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}
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height = y as u32 + 1 - starting_line;
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}
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}
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Self {
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tile_type,
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grid,
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width,
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height,
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starting_line,
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rotate,
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}
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}
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pub fn init_list() -> Vec<Self> {
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let mut list = Vec::new();
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let tile_size = TILE_SIZE as i32;
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pub fn init_list() -> Vec<Self> {
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let mut list = Vec::new();
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let tile_size = TILE_SIZE as i32;
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const Y: bool = true;
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const N: bool = false;
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const Y: bool = true;
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const N: bool = false;
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// I block
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list.push(Self::new(
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TileType::new(
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IntRect::new(0, 0, tile_size, tile_size),
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IntRect::new(0, tile_size, tile_size, tile_size)
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),
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vec![
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vec![N, N, N, N],
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vec![Y, Y, Y, Y],
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vec![N, N, N, N],
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vec![N, N, N, N]
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],
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true
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));
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// I block
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list.push(Self::new(
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TileType::new(
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IntRect::new(0, 0, tile_size, tile_size),
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IntRect::new(0, tile_size, tile_size, tile_size),
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),
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vec![
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vec![N, N, N, N],
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vec![Y, Y, Y, Y],
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vec![N, N, N, N],
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vec![N, N, N, N],
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],
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true,
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));
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// J Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size, 0, tile_size, tile_size),
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IntRect::new(tile_size, tile_size, tile_size, tile_size),
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),
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vec![
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vec![Y, N, N],
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vec![Y, Y, Y],
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vec![N, N, N]
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],
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true
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));
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// J Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size, 0, tile_size, tile_size),
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IntRect::new(tile_size, tile_size, tile_size, tile_size),
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),
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vec![vec![Y, N, N], vec![Y, Y, Y], vec![N, N, N]],
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true,
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));
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// L Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size * 2, 0, tile_size, tile_size),
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IntRect::new(tile_size * 2, tile_size, tile_size, tile_size),
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),
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vec![
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vec![N, N, Y],
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vec![Y, Y, Y],
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vec![N, N, N]
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],
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true
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));
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// L Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size * 2, 0, tile_size, tile_size),
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IntRect::new(tile_size * 2, tile_size, tile_size, tile_size),
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),
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vec![vec![N, N, Y], vec![Y, Y, Y], vec![N, N, N]],
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true,
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));
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// O Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size * 3, 0, tile_size, tile_size),
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IntRect::new(tile_size * 3, tile_size, tile_size, tile_size),
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),
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vec![
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vec![Y, Y],
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vec![Y, Y]
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],
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false
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));
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// O Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size * 3, 0, tile_size, tile_size),
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IntRect::new(tile_size * 3, tile_size, tile_size, tile_size),
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),
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vec![vec![Y, Y], vec![Y, Y]],
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false,
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));
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// S Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size * 4, 0, tile_size, tile_size),
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IntRect::new(tile_size * 4, tile_size, tile_size, tile_size),
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),
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vec![
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vec![N, Y, Y],
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vec![Y, Y, N],
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vec![N, N, N]
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],
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true
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));
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// S Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size * 4, 0, tile_size, tile_size),
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IntRect::new(tile_size * 4, tile_size, tile_size, tile_size),
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),
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vec![vec![N, Y, Y], vec![Y, Y, N], vec![N, N, N]],
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true,
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));
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// T Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size * 5, 0, tile_size, tile_size),
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IntRect::new(tile_size * 5, tile_size, tile_size, tile_size),
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),
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vec![
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vec![N, Y, N],
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vec![Y, Y, Y],
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vec![N, N, N]
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],
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true
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));
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// T Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size * 5, 0, tile_size, tile_size),
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IntRect::new(tile_size * 5, tile_size, tile_size, tile_size),
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),
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vec![vec![N, Y, N], vec![Y, Y, Y], vec![N, N, N]],
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true,
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));
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// Z Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size * 6, 0, tile_size, tile_size),
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IntRect::new(tile_size * 6, tile_size, tile_size, tile_size)
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),
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vec![
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vec![Y, Y, N],
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vec![N, Y, Y],
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vec![N, N, N]
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],
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true
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));
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// Z Block
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list.push(Self::new(
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TileType::new(
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IntRect::new(tile_size * 6, 0, tile_size, tile_size),
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IntRect::new(tile_size * 6, tile_size, tile_size, tile_size),
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),
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vec![vec![Y, Y, N], vec![N, Y, Y], vec![N, N, N]],
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true,
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));
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list
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}
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list
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}
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}
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