Fix performance issue in paused state
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@ -264,6 +264,9 @@ int main()
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}
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}
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if (paused) {
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if (paused) {
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// window.display() is where SFML implements frame rate limiting
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// If we don't run this here, then when paused septadrop will max out the thread
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window.display();
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continue;
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continue;
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}
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}
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