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septadrop/src/Main.cpp

148 lines
3.9 KiB

#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 400
#define GRID_WIDTH 20
#define GRID_HEIGHT 20
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Vector2.hpp>
#include <iostream>
#include <string.h>
#include <array>
class TileType {
public:
static TileType white, red, green, blue, yellow, magenta, cyan;
sf::Color color;
TileType(sf::Color _color) {
color = _color;
}
};
TileType TileType::white = TileType(sf::Color::White);
TileType TileType::red = TileType(sf::Color::Red);
TileType TileType::green = TileType(sf::Color::Green);
TileType TileType::blue = TileType(sf::Color::Blue);
TileType TileType::yellow = TileType(sf::Color::Yellow);
TileType TileType::magenta = TileType(sf::Color::Magenta);
TileType TileType::cyan = TileType(sf::Color::Cyan);
class BlockType {
public:
static BlockType i, j, l, o, s, t, z;
static BlockType* list[];
static BlockType* random() {
return list[rand() % 7];
}
TileType* tile_type;
std::array<std::array<bool, 4>, 2> grid;
BlockType(TileType* _tile_type, const std::array<std::array<bool, 4>, 2>& _grid) {
tile_type = _tile_type;
grid = _grid;
}
};
// https://stackoverflow.com/questions/12844475
BlockType BlockType::i(&TileType::white, {{{{0, 0, 0, 0}}, {{1, 1, 1, 1}}}});
BlockType BlockType::j(&TileType::red, {{{{1, 0, 0, 0}}, {{1, 1, 1, 0}}}});
BlockType BlockType::l(&TileType::green, {{{{0, 0, 0, 0}}, {{1, 1, 1, 1}}}});
BlockType BlockType::o(&TileType::blue, {{{{0, 1, 1, 0}}, {{0, 1, 1, 0}}}});
BlockType BlockType::s(&TileType::yellow, {{{{0, 1, 1, 0}}, {{1, 1, 0, 0}}}});
BlockType BlockType::t(&TileType::magenta, {{{{0, 1, 0, 0}}, {{1, 1, 1, 0}}}});
BlockType BlockType::z(&TileType::cyan, {{{{1, 1, 0, 0}}, {{0, 1, 1, 0}}}});
BlockType* BlockType::list[] = {&i, &j, &l, &o, &s, &t, &z};
class Block {
public:
BlockType* type;
sf::Vector2i position;
Block() {
type = BlockType::random();
position = sf::Vector2i(GRID_WIDTH / 2 - 2, 0);
}
};
int main()
{
sf::RenderWindow window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "elnutris");
window.setFramerateLimit(8);
Block block;
TileType* grid[GRID_HEIGHT][GRID_WIDTH] = { nullptr };
int shape_width = WINDOW_WIDTH / GRID_WIDTH;
int shape_height = WINDOW_HEIGHT / GRID_HEIGHT;
sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height));
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) {
block.position.x--;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) {
block.position.x++;
}
shape.setFillColor(block.type->tile_type->color);
bool landed = false;
for (int y = 0; y < 2; y++) {
for (int x = 0; x < 4; x++) {
if (!block.type->grid[y][x]) {
continue;
}
int global_x = x + block.position.x;
int global_y = y + block.position.y;
if (global_y == GRID_HEIGHT - 1 || grid[global_y + 1][global_x] != nullptr) {
landed = true;
}
shape.setPosition(global_x * shape_width, global_y * shape_height);
window.draw(shape);
}
}
if (landed) {
for (int y = 0; y < 2; y++) {
for (int x = 0; x < 4; x++) {
if (!block.type->grid[y][x]) {
continue;
}
int global_x = x + block.position.x;
int global_y = y + block.position.y;
grid[global_y][global_x] = block.type->tile_type;
}
}
landed = false;
block = Block();
} else {
block.position.y++;
}
for (int y = 0; y < GRID_HEIGHT; y++) {
for (int x = 0; x < GRID_WIDTH; x++) {
auto tile_type = grid[y][x];
if (tile_type == nullptr) {
// If tile_type is a nullptr (no block), continue
continue;
}
shape.setFillColor(tile_type->color);
shape.setPosition(x * shape_width, y * shape_height);
window.draw(shape);
}
}
window.display();
}
return 0;
}