You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
357 lines
8.3 KiB
357 lines
8.3 KiB
|
|
#include <SFML/Graphics.hpp>
|
|
#include <SFML/Graphics/Color.hpp>
|
|
#include <SFML/Graphics/Font.hpp>
|
|
#include <SFML/Graphics/RectangleShape.hpp>
|
|
#include <SFML/System/Clock.hpp>
|
|
#include <SFML/System/Vector2.hpp>
|
|
#include <SFML/Window/Keyboard.hpp>
|
|
#include <iostream>
|
|
#include <iterator>
|
|
#include <string>
|
|
|
|
#define WINDOW_WIDTH 280
|
|
#define WINDOW_HEIGHT 400
|
|
|
|
#define GRID_WIDTH 14
|
|
#define GRID_HEIGHT 20
|
|
|
|
class TileType {
|
|
public:
|
|
static TileType white, red, green, blue, yellow, magenta, cyan;
|
|
sf::Color color;
|
|
TileType(sf::Color _color) {
|
|
color = _color;
|
|
}
|
|
};
|
|
|
|
TileType TileType::white = TileType(sf::Color::White);
|
|
TileType TileType::red = TileType(sf::Color::Red);
|
|
TileType TileType::green = TileType(sf::Color::Green);
|
|
TileType TileType::blue = TileType(sf::Color::Blue);
|
|
TileType TileType::yellow = TileType(sf::Color::Yellow);
|
|
TileType TileType::magenta = TileType(sf::Color::Magenta);
|
|
TileType TileType::cyan = TileType(sf::Color::Cyan);
|
|
|
|
class BlockType {
|
|
public:
|
|
static BlockType i, j, l, o, s, t, z;
|
|
static BlockType* list[];
|
|
static BlockType* random() {
|
|
return list[rand() % 7];
|
|
}
|
|
TileType* tile_type;
|
|
std::vector<std::vector<bool>> grid;
|
|
bool rotate;
|
|
BlockType(TileType* _tile_type, const std::vector<std::vector<bool>> _grid, bool _rotate = true) {
|
|
tile_type = _tile_type;
|
|
grid = _grid;
|
|
rotate = _rotate;
|
|
}
|
|
};
|
|
|
|
// https://gamedev.stackexchange.com/a/17978
|
|
BlockType BlockType::i(&TileType::white, {
|
|
{0, 0, 0, 0},
|
|
{1, 1, 1, 1},
|
|
{0, 0, 0, 0},
|
|
{0, 0, 0, 0}
|
|
});
|
|
BlockType BlockType::j(&TileType::red, {
|
|
{1, 0, 0},
|
|
{1, 1, 1},
|
|
{0, 0, 0}
|
|
});
|
|
BlockType BlockType::l(&TileType::green, {
|
|
{0, 0, 1},
|
|
{1, 1, 1},
|
|
{0, 0, 0}
|
|
});
|
|
BlockType BlockType::o(&TileType::blue, {
|
|
{1, 1},
|
|
{1, 1}
|
|
}, false);
|
|
BlockType BlockType::s(&TileType::yellow, {
|
|
{0, 1, 1},
|
|
{1, 1, 0},
|
|
{0, 0, 0}
|
|
});
|
|
BlockType BlockType::t(&TileType::magenta, {
|
|
{0, 1, 0},
|
|
{1, 1, 1},
|
|
{0, 0, 0}
|
|
});
|
|
BlockType BlockType::z(&TileType::cyan, {
|
|
{1, 1, 0},
|
|
{0, 1, 1},
|
|
{0, 0, 0}
|
|
});
|
|
BlockType* BlockType::list[] = {&i, &j, &l, &o, &s, &t, &z};
|
|
|
|
class Block {
|
|
public:
|
|
BlockType* type;
|
|
sf::Vector2i position;
|
|
int rotation_state;
|
|
Block() {
|
|
type = BlockType::random();
|
|
position = sf::Vector2i(GRID_WIDTH / 2 - type->grid[0].size() / 2, 0);
|
|
rotation_state = 0;
|
|
}
|
|
std::vector<sf::Vector2i> get_tiles() {
|
|
std::vector<sf::Vector2i>tiles = {};
|
|
for (int y = 0; y < type->grid.size(); y++) {
|
|
for (int x = 0; x < type->grid[y].size(); x++) {
|
|
if (!type->grid[y][x]) {
|
|
continue;
|
|
}
|
|
int rotated_x = x;
|
|
int rotated_y = y;
|
|
if (type->rotate) {
|
|
int center_x = type->grid[0].size() / 2;
|
|
int center_y = type->grid.size() / 2;
|
|
int offset_x = x - center_x;
|
|
int offset_y = y - center_y;
|
|
switch (rotation_state) {
|
|
case 0:
|
|
rotated_x = x;
|
|
rotated_y = y;
|
|
break;
|
|
case 1:
|
|
rotated_x = center_x + offset_y;
|
|
rotated_y = center_y - offset_x;
|
|
break;
|
|
case 2:
|
|
rotated_x = center_x - offset_x;
|
|
rotated_y = center_y - offset_y;
|
|
break;
|
|
case 3:
|
|
rotated_x = center_x - offset_y;
|
|
rotated_y = center_y + offset_x;
|
|
break;
|
|
default:
|
|
rotation_state %= 4;
|
|
}
|
|
}
|
|
int global_x = rotated_x + position.x;
|
|
int global_y = rotated_y + position.y;
|
|
tiles.push_back(sf::Vector2i(global_x, global_y));
|
|
}
|
|
}
|
|
return tiles;
|
|
}
|
|
};
|
|
|
|
int main()
|
|
{
|
|
srand(time(NULL));
|
|
|
|
sf::RenderWindow window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "elnutris");
|
|
|
|
Block block;
|
|
|
|
TileType* grid[GRID_HEIGHT][GRID_WIDTH] = { nullptr };
|
|
|
|
int shape_width = WINDOW_WIDTH / GRID_WIDTH;
|
|
int shape_height = WINDOW_HEIGHT / GRID_HEIGHT;
|
|
sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height));
|
|
|
|
bool snap, rotate, move_left, move_right;
|
|
sf::Clock update_clock;
|
|
sf::Clock move_clock;
|
|
|
|
int score = 0;
|
|
|
|
sf::Font font;
|
|
font.loadFromFile("../res/font.ttf");
|
|
|
|
sf::Text text;
|
|
text.setFont(font);
|
|
text.setString("0");
|
|
text.setCharacterSize(24);
|
|
text.setFillColor(sf::Color::White);
|
|
text.setPosition(8, 0);
|
|
|
|
int update_interval = 250;
|
|
|
|
while (window.isOpen())
|
|
{
|
|
sf::Event event;
|
|
while (window.pollEvent(event))
|
|
{
|
|
switch (event.type) {
|
|
case sf::Event::Closed:
|
|
window.close();
|
|
break;
|
|
case sf::Event::KeyPressed:
|
|
switch (event.key.code) {
|
|
case sf::Keyboard::Space:
|
|
snap = true;
|
|
break;
|
|
case sf::Keyboard::Up:
|
|
rotate = true;
|
|
break;
|
|
case sf::Keyboard::Left:
|
|
move_left = true;
|
|
break;
|
|
case sf::Keyboard::Right:
|
|
move_right = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool is_update_frame = update_clock.getElapsedTime().asMilliseconds() > (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) ? update_interval / 2 : update_interval);
|
|
if (is_update_frame) {
|
|
update_clock.restart();
|
|
}
|
|
|
|
bool is_move_frame = move_clock.getElapsedTime().asMilliseconds() > update_interval / 2;
|
|
if (is_move_frame) {
|
|
move_clock.restart();
|
|
}
|
|
|
|
// Rotation
|
|
if (rotate && is_move_frame) {
|
|
block.rotation_state++;
|
|
// Check to see if new rotation state is overlapping any tiles
|
|
for (auto tile : block.get_tiles()) {
|
|
if (tile.x <= 0 || tile.x >= GRID_WIDTH || grid[tile.y][tile.x]) {
|
|
block.rotation_state--;
|
|
break;
|
|
}
|
|
}
|
|
rotate = false;
|
|
}
|
|
|
|
// Horizontal movement
|
|
if (is_move_frame) {
|
|
int movement = 0;
|
|
if (move_left || sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) {
|
|
movement--;
|
|
move_left = false;
|
|
}
|
|
if (move_right ||sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) {
|
|
movement++;
|
|
move_right = false;
|
|
}
|
|
if (movement != 0) {
|
|
for (auto tile : block.get_tiles()) {
|
|
if (tile.x + movement < 0 || tile.x + movement >= GRID_WIDTH || grid[tile.y][tile.x + movement]) {
|
|
goto after_movement_loop;
|
|
}
|
|
}
|
|
block.position.x += movement;
|
|
}
|
|
}
|
|
after_movement_loop:
|
|
|
|
// Snapping
|
|
int snap_offset = 0;
|
|
while (true) {
|
|
for (auto tile : block.get_tiles()) {
|
|
int y = tile.y + snap_offset;
|
|
if (y == GRID_HEIGHT - 1 || grid[y + 1][tile.x] != nullptr) {
|
|
goto after_snap_loop;
|
|
}
|
|
}
|
|
snap_offset++;
|
|
}
|
|
after_snap_loop:
|
|
if (snap) {
|
|
block.position.y += snap_offset;
|
|
snap = false;
|
|
}
|
|
|
|
// Land checking
|
|
bool landed = false;
|
|
for (auto tile : block.get_tiles()) {
|
|
if (tile.y == GRID_HEIGHT - 1 || grid[tile.y + 1][tile.x] != nullptr) {
|
|
landed = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Draw block
|
|
window.clear();
|
|
if (!landed) {
|
|
sf::Color ghost_color = block.type->tile_type->color;
|
|
ghost_color.a = 64;
|
|
for (auto tile : block.get_tiles()) {
|
|
int snap_y = tile.y + snap_offset;
|
|
shape.setFillColor(block.type->tile_type->color);
|
|
shape.setPosition(tile.x * shape_width, tile.y * shape_height);
|
|
window.draw(shape);
|
|
shape.setFillColor(ghost_color);
|
|
shape.setPosition(tile.x * shape_width, snap_y * shape_height);
|
|
window.draw(shape);
|
|
}
|
|
}
|
|
|
|
// Landing (transfering block to grid and reinitializing)
|
|
if (landed) {
|
|
if (block.position.y == 0) {
|
|
update_interval += score * 10;
|
|
score = 0;
|
|
text.setString("0");
|
|
for (int y = 0; y < GRID_HEIGHT; y++) {
|
|
for (int x = 0; x < GRID_WIDTH; x++) {
|
|
grid[y][x] = nullptr;
|
|
}
|
|
}
|
|
} else {
|
|
for (auto tile : block.get_tiles()) {
|
|
grid[tile.y][tile.x] = block.type->tile_type;
|
|
}
|
|
// Check for completed rows
|
|
for (int y = 0; y < GRID_HEIGHT; y++) {
|
|
bool completed = true;
|
|
for (int x = 0; x < GRID_WIDTH; x++) {
|
|
if (!grid[y][x]) {
|
|
completed = false;
|
|
break;
|
|
}
|
|
}
|
|
if (!completed) {
|
|
continue;
|
|
}
|
|
for (int z = y - 1; z >= 0; z--) {
|
|
for (int x = 0; x < GRID_WIDTH; x++) {
|
|
grid[z + 1][x] = grid[z][x];
|
|
}
|
|
}
|
|
score++;
|
|
update_interval -= 10;
|
|
text.setString(std::to_string(score));
|
|
}
|
|
}
|
|
block = Block();
|
|
} else if(is_update_frame) {
|
|
block.position.y++;
|
|
}
|
|
|
|
// Drawing grid
|
|
for (int y = 0; y < GRID_HEIGHT; y++) {
|
|
for (int x = 0; x < GRID_WIDTH; x++) {
|
|
auto tile_type = grid[y][x];
|
|
if (tile_type == nullptr) {
|
|
// If tile_type is a nullptr (no block), continue
|
|
continue;
|
|
}
|
|
shape.setFillColor(tile_type->color);
|
|
shape.setPosition(x * shape_width, y * shape_height);
|
|
window.draw(shape);
|
|
}
|
|
}
|
|
window.draw(text);
|
|
|
|
window.display();
|
|
}
|
|
|
|
return 0;
|
|
} |