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septadrop/src/Main.cpp

268 lines
6.3 KiB

#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <iostream>
#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 400
#define GRID_WIDTH 20
#define GRID_HEIGHT 20
class TileType {
public:
static TileType white, red, green, blue, yellow, magenta, cyan;
sf::Color color;
TileType(sf::Color _color) {
color = _color;
}
};
TileType TileType::white = TileType(sf::Color::White);
TileType TileType::red = TileType(sf::Color::Red);
TileType TileType::green = TileType(sf::Color::Green);
TileType TileType::blue = TileType(sf::Color::Blue);
TileType TileType::yellow = TileType(sf::Color::Yellow);
TileType TileType::magenta = TileType(sf::Color::Magenta);
TileType TileType::cyan = TileType(sf::Color::Cyan);
class BlockType {
public:
static BlockType i, j, l, o, s, t, z;
static BlockType* list[];
static BlockType* random() {
return list[rand() % 7];
}
TileType* tile_type;
std::vector<std::vector<bool>> grid;
BlockType(TileType* _tile_type, const std::vector<std::vector<bool>> _grid) {
tile_type = _tile_type;
grid = _grid;
}
};
3 years ago
// https://gamedev.stackexchange.com/a/17978
BlockType BlockType::i(&TileType::white, {
{0, 0, 0, 0},
{1, 1, 1, 1},
{0, 0, 0, 0},
{0, 0, 0, 0}
});
BlockType BlockType::j(&TileType::red, {
{1, 0, 0},
{1, 1, 1},
{0, 0, 0}
});
BlockType BlockType::l(&TileType::green, {
{0, 0, 1},
{1, 1, 1},
{0, 0, 0}
});
BlockType BlockType::o(&TileType::blue, {
{1, 1},
{1, 1}
});
BlockType BlockType::s(&TileType::yellow, {
{0, 1, 1},
{1, 1, 0},
{0, 0, 0}
});
BlockType BlockType::t(&TileType::magenta, {
{0, 1, 0},
{1, 1, 1},
{0, 0, 0}
});
BlockType BlockType::z(&TileType::cyan, {
{1, 1, 0},
{0, 1, 1},
{0, 0, 0}
});
BlockType* BlockType::list[] = {&i, &j, &l, &o, &s, &t, &z};
class Block {
public:
BlockType* type;
sf::Vector2i position;
/*
rotation_state transformations:
0 -> x y
1 -> -x y
2 -> -x -y
3 -> x -y
*/
int rotation_state;
Block() {
type = BlockType::random();
position = sf::Vector2i(GRID_WIDTH / 2 - type->grid[0].size() / 2, 0);
rotation_state = 0;
}
std::vector<sf::Vector2i> get_tiles() {
std::vector<sf::Vector2i>tiles = {};
for (int y = 0; y < type->grid.size(); y++) {
for (int x = 0; x < type->grid[y].size(); x++) {
if (!type->grid[y][x]) {
continue;
}
int rotated_x = x;
int rotated_y = y;
int center_x = type->grid[0].size() / 2;
int center_y = type->grid.size() / 2;
int offset_x = x - center_x;
int offset_y = y - center_y;
switch (rotation_state) {
case 0:
rotated_x = x;
rotated_y = y;
break;
case 1:
rotated_x = center_x + offset_y;
rotated_y = center_y - offset_x;
break;
case 2:
rotated_x = center_x - offset_x;
rotated_y = center_y - offset_y;
break;
case 3:
rotated_x = center_x - offset_y;
rotated_y = center_y + offset_x;
break;
default:
rotation_state %= 4;
}
int global_x = rotated_x + position.x;
int global_y = rotated_y + position.y;
tiles.push_back(sf::Vector2i(global_x, global_y));
}
}
return tiles;
}
};
3 years ago
int main()
{
sf::RenderWindow window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "elnutris");
window.setFramerateLimit(8);
Block block;
TileType* grid[GRID_HEIGHT][GRID_WIDTH] = { nullptr };
int shape_width = WINDOW_WIDTH / GRID_WIDTH;
int shape_height = WINDOW_HEIGHT / GRID_HEIGHT;
sf::RectangleShape shape(sf::Vector2f(shape_width, shape_height));
3 years ago
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
switch (event.type) {
case sf::Event::Closed:
window.close();
default:
break;
}
3 years ago
}
window.clear();
// Fast forward
window.setFramerateLimit(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down) ? 16 : 8);
// Rotation
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up)) {
block.rotation_state++;
// Check to see if new rotation state is overlapping any tiles
for (auto tile : block.get_tiles()) {
if (tile.x <= 0 || tile.x >= GRID_WIDTH || grid[tile.y][tile.x]) {
block.rotation_state--;
break;
}
}
}
// Horizontal movement
int movement = 0;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left))
movement--;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right))
movement++;
bool obstructed = false;
if (movement != 0) {
for (auto tile : block.get_tiles()) {
if (tile.x <= 0 || tile.x > GRID_WIDTH || grid[tile.y][tile.x + movement]) {
obstructed = true;
goto after_movement_loop;
}
}
}
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after_movement_loop:
if (!obstructed) {
block.position.x += movement;
}
3 years ago
// Snapping
int snap_offset = 0;
while (true) {
for (auto tile : block.get_tiles()) {
int y = tile.y + snap_offset;
if (y == GRID_HEIGHT - 1 || grid[y + 1][tile.x] != nullptr) {
goto after_snap_loop;
3 years ago
}
}
snap_offset++;
3 years ago
}
after_snap_loop:
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) {
block.position.y += snap_offset;
}
3 years ago
// Drawing block and land checking
sf::Color ghost_color = block.type->tile_type->color;
ghost_color.a = 64;
bool landed = false;
for (auto tile : block.get_tiles()) {
int snap_y = tile.y + snap_offset;
if (tile.y == GRID_HEIGHT - 1 || grid[tile.y + 1][tile.x] != nullptr) {
landed = true;
}
shape.setFillColor(block.type->tile_type->color);
shape.setPosition(tile.x * shape_width, tile.y * shape_height);
window.draw(shape);
shape.setFillColor(ghost_color);
shape.setPosition(tile.x * shape_width, snap_y * shape_height);
window.draw(shape);
}
// Landing (transfering block to grid and reinitializing)
if (landed) {
for (auto tile : block.get_tiles()) {
grid[tile.y][tile.x] = block.type->tile_type;
}
block = Block();
} else {
block.position.y++;
}
// Drawing grid
for (int y = 0; y < GRID_HEIGHT; y++) {
for (int x = 0; x < GRID_WIDTH; x++) {
auto tile_type = grid[y][x];
if (tile_type == nullptr) {
// If tile_type is a nullptr (no block), continue
continue;
}
shape.setFillColor(tile_type->color);
shape.setPosition(x * shape_width, y * shape_height);
window.draw(shape);
}
}
3 years ago
window.display();
}
return 0;
}