Improve horizontal movement

cpp
Elnu 2 years ago
parent ae5f62fcd4
commit 0dcaa0422b

@ -306,9 +306,11 @@ int main()
sf::IntRect(120, 0, 14, 16)
});
bool rotate = true;
bool move_left = true;
bool move_right = true;
bool rotate = false;
bool move_left = false;
bool move_right = false;
bool move_left_immediate = false;
bool move_right_immediate = false;
bool snap = false;
sf::Clock update_clock;
sf::Clock move_clock;
@ -341,14 +343,29 @@ int main()
break;
case sf::Keyboard::Left:
move_left = true;
move_left_immediate = true;
move_clock.restart();
break;
case sf::Keyboard::Right:
move_right = true;
move_right_immediate = true;
move_clock.restart();
break;
default:
break;
}
break;
case sf::Event::KeyReleased:
switch (event.key.code) {
case sf::Keyboard::Left:
move_left = false;
break;
case sf::Keyboard::Right:
move_right = false;
break;
default:
break;
}
default:
break;
}
@ -359,7 +376,7 @@ int main()
update_clock.restart();
}
bool is_move_frame = move_clock.getElapsedTime().asMilliseconds() > 200;
bool is_move_frame = move_clock.getElapsedTime().asMilliseconds() > 125;
if (is_move_frame) {
move_clock.restart();
}
@ -379,13 +396,13 @@ int main()
// Horizontal movement
int movement = 0;
if (move_left || is_move_frame && sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) {
if (move_left_immediate || is_move_frame && move_left) {
movement--;
move_left = false;
move_left_immediate = false;
}
if (move_right || is_move_frame && sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) {
if (move_right_immediate || is_move_frame && move_right) {
movement++;
move_right = false;
move_right_immediate = false;
}
if (movement != 0) {
for (auto tile : block.get_tiles()) {

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