Fix bug where level 0 uses previous game's update_interval

This commit is contained in:
Elnu 2022-03-13 12:59:55 -07:00
parent 67322d79c3
commit baa8bdcfd8

View file

@ -401,6 +401,7 @@ int main()
grid[y][x] = nullptr;
}
}
update_interval = get_update_interval(0);
game_over_sound.play();
} else {
tiles += block.get_tiles().size();