Fix bug where level 0 uses previous game's update_interval
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@ -401,6 +401,7 @@ int main()
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grid[y][x] = nullptr;
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grid[y][x] = nullptr;
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}
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}
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}
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}
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update_interval = get_update_interval(0);
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game_over_sound.play();
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game_over_sound.play();
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} else {
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} else {
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tiles += block.get_tiles().size();
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tiles += block.get_tiles().size();
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